{"id":13570,"date":"2022-09-27T13:26:58","date_gmt":"2022-09-27T19:26:58","guid":{"rendered":"https:\/\/altethos.com\/?p=13570"},"modified":"2022-09-27T13:33:04","modified_gmt":"2022-09-27T19:33:04","slug":"the-new-age-of-retail-and-city-planning","status":"publish","type":"post","link":"https:\/\/altethos.com\/the-new-age-of-retail-and-city-planning\/","title":{"rendered":"The New Age of Retail and City Planning"},"content":{"rendered":"
The American mall used to be a robust gathering place, hosting mall walkers in the morning, high school kids in the afternoon, and families simply looking for something to do in the evenings. With the rise of home entertainment and online shopping, especially in a post-COVID world, these former hubs of activity have seen a steep decline in attendance, causing many storefronts to sit largely empty.<\/span><\/p>\n Now, a new trend in \u201cretailtainment” is picking up the slack as retail malls are being sold to gaming companies. Using technology, visual storytelling, and interactive experiences, this new way to use public space has started to reinvigorate the mall as a social place to hang out, bringing consumers back to in-person shopping.\u00a0<\/span><\/p>\n These strategies don’t only work for malls. City shopping areas and public gathering spaces can be activated similarly, driving the public out of their homes to areas where local dining and shopping is essential to city economic health and tourism. This art of creating immersive and interactive experiences has been dubbed Destination Design.<\/span><\/p>\n