How Light Art Festivals Can Benefit Your City

How Light Art Festivals Can Benefit Your City

For city planners and councils, constantly finding new ways to Improve a community’s economic and social growth is not an easy task. The best way to get people out of their homes and into the streets to interact with their neighbors and spend money at local businesses is to provide a unique experience that engages people of all ages. That is why communities are turning to experiential design events that use the new forms of art to attract hundreds of visitors and provide a major boost to the local economy. At Alt Ethos, we can help you make this type of event possible through the latest in modern entertainment and light art festivals. Learn more about this cutting-edge community experience and how to plan your own event:

If you have never heard of light art, or luminism, it is an art form where light is emitted from a sculpture to create a specific visual effect. Several light sources can also be used to create art on a surface. These techniques are often used in combination with local architecture for a highly visible final product. This type of art is creative, engaging, and a real crowd-pleaser.

While light art festivals aren’t yet commonplace, they are increasing in popularity as cities work to find new ways to attract visitors and engage residents. Hosting a light art festival in your city provides people a fun and interactive experience. It also puts your city “on the map” as destination for an extra-ordinary festival.

Tips for planning your festival:

  • Determine a best location – Because light art is often created by projecting light onto walls and other outdoor “canvases”, you need to choose a location with an ideal architectural landscape to accommodate a variety of light sculptures.The Sydney Opera House is one example of a unique building that provides the perfect venue for light art and while also challenging artists. Not every city is home to such an architectural icon, so keep in mind that plain white buildings will also provide plenty of space and can be used for light sculptures of all kinds.www.sydney-opera-light-art-installation.jpg
    You also want to take other logistical factors into consideration. Be sure to choose a place where road closures won’t cause too much inconvenience and visitors will have plenty of space to safely walk and shop vendors.
  • Create an application process – For your festival to be a success, you must invite a variety of light artists as well as other street vendors. Your artists are the backbone of the event while food trucks, charity organizations, and other vendors provide festival goers a variety of entertainment during their visit. Stick to an easy, clear application process that will streamline the organizational process of the festival.
  • Direct your proceeds – Most festivals include a vendor or artist fee to join, which is an easy way to raise money and eventually sell sponsorships for your event as it grows in popularity. You can use these funds to improve your community, fund other festivals, purchase light projections, or support the arts in your area.
  • Pick reliable partners – The more you are able to assemble a cohesive team, the better chances you have for success. Choosing partners for your website, event organization, PR, and other services will make the process easier and will ensure your festival continues to grow each year.
  • Provide your own immersive experiences for guests – Artists and vendors will make your event unique, but as the event planner or sponsor you can add your own immersive experiences. Experiences like LED sculptures and digital domes are popular in light art festivals, and will keep guests passively entertained while they view and experience the art and other activities at your event. You may also consider taking projection mapping to the next level and consider placing interactive projection mapping over existing murals to increase engagement.  

Alt Ethos is a leader in creating immersive light sculptures and experiential designs you can use to light up your city for an interactive light festival. These sorts of events are novel, exciting and sure to boost your city’s overall economy if well executed. We can help provide the infrastructure for your event with light displays, stage designs, and more. Contact us today to learn more and get started planning your event.

 

A Quick Look Back as We Move Forward

A Quick Look Back as We Move Forward

To say that the last two years at Alt Ethos have been a whirlwind of busy excitement would be an understatement. That is why we are taking a moment to slow down and look back at everything we have accomplished and where we are headed in the coming years. Here are just a few moments that made the highlight reel:

Looking Back

After months of brainstorming, planning and recruiting, Alt Ethos landed our first major client in early 2017. The project involved creating Soundscape for the Fort Collins Museum of Discovery. This first installation combined all of our passions: immersive projection mapping, interactivity, and spatialized audio and brought our vision to life.

Alt-Ethos-Team.jpg

Finding a New Home and Traveling

With plenty of passion driving us forward, we began producing lots of work and seeking new clients in several key markets. By this time, we had become full-time tenants at Commons on Champa. Our new home also became a client and we actually completed several installations in the space, including an interactive LED hallway. It was an amazing time for the company.  

As part of our constant quest for new ideas and partners, Ethan traveled to the ix conference and Paul was off to the i/o conference to find inspiration and make connections. At the same time, we delved into the events industry with installations at both 5280 Magazine’s Anniversary Party, and Denver Startup Week.With each new experience, the company was gaining momentum and name recognition.

It wasn’t long before we moved our office to Prism Workspaces and celebrated with an open house. This most recent move has fueled our creativity and allowed us to expand our capabilities as a company.  

Another milestone included a trip to Albuquerque in October to participate in the Creative Startups Accelerator program where we acquired a lot of new knowledge and workshopped various aspects of our business. This event helped us to developed a plan for the future and hone strategies that will take us to a whole new level. We found that this crash course/boot camp for creative businesses to be invaluable and we are constantly referring back to things we discovered and learned during our time there.

Notable Projects

Taking this newfound knowledge and inspiration, we started blazing a trail to what we now separate into two categories known as Events and Environments, which has resulted in partnerships with a myriad of new events.

Some highlights include:

  • Creating a 20’ tall lion sculpture for Gari Safari’s Halloween at the Church Nightclub. This project involved create a 3D rendering that was then turned into a physical object that included two moving heads and laser beams that projected from the mouth. It was quite a treat for party goers.
  • Installing our Balloon Hive in the form of a DJ booth for Meow Wolf’s Denver Announcement party. Different size balloons were attached to a wall and used as a projection screen that totally transformed the room. This same concept can be used in practically any space with stunning results.
  • Developing a fabric instrument that was showcased at two cryptocurrency conferences; ETHDenver and Token Fest. This interactive display not only created a conversation piece, but played a vital role in starting conversations and encouraging hackers to connect and collaborate.

ETHDenver-Project.jp

Celebrating Our Second Anniversary in Style

To mark our second anniversary, we hosted an annual talk at The Commons on Champa, Denver Vision. As part of the night’s lineup, Ethan gave a keynote address and hosted a panel inspired by his blog article “The Meow Wolf Effect”. The event was a success and has spawned a series of meetings designed to keep the conversation going when it comes to fostering creative technology in Denver and its surrounding areas. Be on the lookout for more updates regarding these efforts in the coming year.

Since our anniversary, we have been working hard on creating more great experiences for people. We are continuing to push forward on our rental product line and beginning to offer more and more ready-to-deploy installations catered towards events of all kinds. Check out our rental page for more details about what we have to offer.

Our partnership with the Downtown Development Authority of Fort Collins, Colorado is also in full swing. This project will augment a mural painted by Italian artist Peeta, with interactive animations. During the day, visitors to Old Town will enjoy the amazing work of Peeta and at night the mural will come to life, tracking visitors who move through the space to influence the animations. Keep your eyes out for more details on this project as we move forward.

Alt-Ethos-Mural-Project.jpg

There are a lot of other irons in the fire, projects in development, fun being had, and coffee being consumed here at the Alt Ethos Studio. After looking back at all we have accomplished so far, I can’t even begin to imagine where we will be at this time next year. We will continue to bend reality and challenge perceived limitations in new and exciting ways. If you are interested in hearing more about our work, feel free to contact us. We never tire of talking to people about what we do and our vision for the future.

Case Study: Bringing Harmony to the World of Cryptocurrency

Creating an interactive fabric instrument that brings the Ethereum community together.

 

Background

The largest Ethereum hackathon in North America was looking for interactive ways to bring the Ethereum brand to life for their audience. The organizers had kegs of Kombucha, artisan food trucks, an art zone, and 1000 eager developers ready to progress the Ethereum ecosystem, but they still needed more experimental expressions of Ethereum and the arts to stimulate the imagination of their audience. To address this need, Alt Ethos transformed the three-dimensional Ethereum logo into a physical instrument that could be played by touching various lycra surfaces, allowing users to explore new possibilities at the intersection of experimental sound design and cryptocurrency.

Objectives

1.Connect strangers through a physical installation that fosters conversation and inspires new relationships.
2.Spark the imagination of the developer community through an interactive Ethereum experience.

Solution

Step 1: User Experience Research

The journey began with thorough user experience research to better understand possible manifestations of the Ethereum ecosystem in the physical realm. Through studying fundamental components of the blockchain, the ethos of the Ethereum community was identified as inquisitive, inclusive, and fully open to embracing experimentation and seemingly wild ideas. Paired with an understanding of the unique social dynamics of hackathon environments, the Alt Ethos team strove to create an experience that would spur further connections and conversations among strangers in the community.

Step 2: Design

The design phase highlighted that the three-dimensional form of the Ethereum logo presented an opportunity for two explorers to collaborate by taking advantage of the four unique faces on the floating diamond. The sound design specifically accentuated different tracks and audio synthesis methods in the musical composition when the user pressed two hands on two faces of the instrument. The intention was for the musical composition to grow and find a sense of synergy as another user pressed the remaining two faces, thus creating an intimate setting for two people to openly play together.

Alt-ethos-final-design.jpg

Step 3: Development and Testing

The development and testing of the exhibit occurred in a series of sprints. The major benefit of the sprints was iterative testing of the sound and light curation to ensure that the audio synthesis techniques on each face of the diamond smoothly integrated into a cohesive aesthetic. Using continuous data feeds from time of flight lidar sensing technology enabled the installation to become a low latency interactive experience, which was essential to forming a playable instrument with an instantaneous feedback system.

Step 4: Implementation and Delivery

The fabrication of the structure was purposefully modular in nature to allow for an easy take down, setup and transportation. The design of the software and firmware of the installation was automatically configured to allow for a simple two-step process to turn the installation on. After the pieces were put in place, all it took was for the power cable to be plugged in and the “on” button to be pressed to complete the setup process.

Alt-ethos-final-design-at-hackathon.jpg

Step 5: Evaluation

After the implementation and delivery, the installation was a focal point of the art zone and acted as a key interactive tool in connecting members of the community through shared experimentation and a sense of discovery. When members of the audience watched others touching and listening to the instrument, they were inspired to come up and ask other members of the audience what they were doing. In teaching each other about the installation, the observer turned into an active participant and player often using the installation as an ice breaker to form a connection with another attendee.

Conclusion

Alt Ethos was able to create an interactive display that reinforced branding, addressed the unique environment of an Ethereum hackathon and encouraged participants to form new relationships through exploratory play. The system provided a creative solution that was able to get participants conversing and with a design that makes it easy to setup and install, the device has the potential to continue to engage audience members in the future.

 

 

 

How Augmented Reality Drastically Increases Trade Show Engagement

How Augmented Reality Drastically Increases Trade Show Engagement

Welcome to 2018. We’re on the verge of self-driving cars, holodecks, AI assistants, jetpacks, and drone pizza delivery. The shift in digital technologies is happening at such a staggeringly rapid pace that it can be difficult to keep up if you are not constantly watching the trends. In this post, we are going to take a closer look at one emerging trend – augmented reality (AR), and how it is being applied to marketing and brand recognition in the physical realm of trade shows.

Why Trade Shows Still Matter

Trade shows act as an important tool for sales generation and business development across many industries. In fact, the Center for Exhibition Industry Research reports that attendees spend an estimated $44.8 billion and exhibitors spend an estimated $24.5 billion at events annually. The challenge for organizers and exhibitors is finding ways to stand out from the hundreds of other booths on the floor. More progressive companies are looking at creative uses of augmented reality that drastically transform their trade show booth and create the buzz necessary to get people into the sales funnel.

www.trade-show-floor.jpg

While AR is still relatively new in the arena of virtual reality technologies, it made headlines back in 2016 with the release of Pokemon Go. Today, consumer uses of AR are becoming more commonplace (Google is working on an AR update to the Google Maps mobile app!), the B2B market has plenty of room to grow when it comes to utilizing this technology. Companies that recognize the potential stand to gain a huge edge over their competition in the trade show environment.

Utilizing AR in the Trade Show Environment

Below are just a few examples of how augmented reality can be used in your trade show booth.

  • Have a new product with something special that you don’t want anyone to miss? Let your guests zoom in and spin around a 3D model that places your product on a pedestal in your booth and creates a lifelike representation.
  • Do you operate around the world? Create an application that drops guests into exotic locations and let users get a taste of your global appeal.
  • Need better ways to convey key information? Augment traditional displays to uniquely display diagrams and infographics, videos and photos, and FAQ’s about your product in an interactive and engaging way.
  • Engage attendees. Expand your space. Create interactive product demos and infographics. Take ALL your products with you. Increase leads. Drive frictionless sales. Need we say more?

Today’s B2B companies need to leverage technology to get the most out of their trade show experiences and avoid becoming just another face in the crowd. If you aren’t using tools like augmented reality to create a more compelling and interactive booth and drive engagement, your competitors will be and that means fewer sales and new clients for you.

Contact Alt Ethos today to talk about your ideas about using augmented reality at your trade show booth.

 

 

 

Pushing the Boundaries of Virtual Reality

Pushing the Boundaries of Virtual Reality

Virtual Reality is increasing in popularity with a projected 171 million users in 2018. Although VR has made some great strides, there are still plenty of areas of exploration and innovation to be examined. With these areas of research there are people dedicating their time on all fronts pushing the boundaries and bringing VR outside the box.  It is this type of ethos that creates breakthroughs in using technology to connect people. This exploration last year took me to the ix symposium 2017 entitled Embodied Spaces where they focused on making virtual reality a broader full body experience.

Pushing the boundaries of VR
The ix symposium put on by Société des Arts Technologiques gives a platform for innovators and creators to showcase how they are leading in areas of development of VR, dome, and other experiential uses of technology to embody the experiences. For the sake of this blog post, I will focus on VR.

VR, like many things excels in certain areas and lacks in others. The places where VR excels are in gaming, previsualization, helping reprogram tramas (such as PTSD), and demonstrating and proving concepts. Others are exploring uses for movies, artworks, virtual travel, and meditation.  We are still trying to figure out this technology and see where it lands. Some have made it their mission.

Tolerance
One of the main limitations of VR at this point is the problem of fatigue. I spoke to the researchers at eleVR whose focus in on the study and experiment of immersive reality with a focus on VR and AR. Their main areas study include exploring increasing time spent using the technology and to “understand how to expand computational interfaces beyond fingertip-focused to become body-conscious and thicken computational spaces from the flat land of screens to fully three-dimensional environments.”

One researcher in particular, M. Eifler, caught my attention. She had begun using VR years ago and was extremely vulnerable to motion sickness and fatigue. She spent the next few months building a yoga regimen for building tolerance for VR. She was able to build her tolerance from just 3 to 5 minutes to 5 to 6 hours. She would often spend a large portion of her work day in VR having meetings and working.

Movement
In the search for movement solutions in VR, many people have been creating all types of contraptions to heighten the body mind experience. Movement should become a lot easier with new wireless VR headsets, but one still wants to be safely moving in real space while moving around the virtual environment.

One solution I tried at ix was the treadmill. There are several VR treadmills out there that offer safety for a single user experience. For my treadmill experience, I had to sign a waiver and there were a couple staff nearby watching to make sure I didn’t fall off. My favorite part in the game I was immersed in had me walk across a beam with images of nothing but clouds on either side. I quite literally began to wobble a bit as I tried to find my “balance” on the beam. Of course I knew I would not fall off, but part of my brain was convinced that I needed to balance on the imaginary beam otherwise I’d fall to my demise.

More recently, I sat in a robotic pod. My eyes covered with VR, sound coming from speakers in the pod located near my ears, and a joystick in either hand as I rode a roller coaster and shot at dragons that looked a lot like bats. The experience was 8 minutes long and as the pod moved up and down, left and right to mimic the visuals of the roller coaster. It was an intensified version of my previous VR experience. Admittedly, as a person who can proudly stand up while wearing VR and experiencing a roller coaster ride, and loves the thrill of jumping out of planes,  I was on the verge of feeling sick from too much movement.

VR in a Dome
By now you probably know that one of my favorite environments is a digital dome (See The Rise of the Digital Dome). The dome is a group virtual experience that breaks down a lot of the limitations of VR:

  • Average fatigue is 30 – 50 minutes instead of 3 – 5 minutes,
  • Movement is not a problem because you can see where you are going
  • There are recent developments in group interactions

But what if you combine the dome and VR?

ix touched on this phenomenon with demonstrations of navigating VR with an audience viewing the user experience. We also witnessed what it could be like to use VR to create 3d objects and design while being voyeurs in the dome.

Our team here at Alt Ethos has created VR experiences for a variety of applications including pure entertainment, new concept design walkthroughs, and dome previsualization. We look forward to developing content and experience solutions to help people with PTSD, meditation, and finding empathy for others.

Why ix?
One of my favorite places on the planet is the Société des Arts Technologiques. For years I have admired their vision and dreamt of building an amazing facility for research and exploration of experiential media. Of course, ix is going to be one of my favorite conference. And maybe it’s because I spoke at the very first one in 2014 under the theme of “Valorization & Sharing”.  SAT and its founders, Monique Savoie and Luc Courchesne, helped inspire me to start my two organizations, Alt Ethos and Denver Arts + Technology Advancement.

Montréal is amazing. It’s one of the most supportive cities for arts and technology. I’ve witnessed some of the most beautiful street art in Montréal including the 21 Balançoires or musical swings.  And on a nice day one can go to the park and hang out people playing music, drinking beer and smoking weed just enjoying life.

I’m impressed with the symposium and what they deliver year after year. This year’s theme is The Conquest of Reality and runs May 29th through June 2nd.  Each year I have attended has been one of the best times connecting with old people old friends and making new ones. And of course for me there’s the organizers and the founders of society and technology that I get to nerd out with and catch up one life. I know how hard they work and how hard they have worked in I’m following a similar journey working to establish something similar here in Denver.

If you are curious about trying VR, come join us at our open studio June 1 from 5pm to 11pm at Prism Workspaces 999 Vallejo Street #30, Denver CO.

If you have a VR project you would like to actualize, please contact us. We are happy to help.
If you are interested in learning 360 content – check out MORPHOS 360 workshops.

 

 

Designing The Soundscape Interactive Exhibit

Designing The Soundscape Interactive Exhibit

Creating a high engagement museum exhibit with the Fort Collins Museum of Discovery

Background

The Fort Collins Museum of Discovery was looking to activate an old exhibit space into an engaging experience, so they turned to Alt Ethos to create a lighting instrument. The previous exhibit displayed a looped video about the music scene in Fort Collins with a set of couches for visitors to sit to watch the video. The exhibit was passive; they wanted an environment that captured visitors’ attention and pushed deeper engagement.

Fort Collins Museum of Discovery

Fort Collins Museum of Discovery

Objectives

1.Create a unique instrument playable by multiple people at the same time.

2. Turn the space into an active experience that engages people of all ages.

Solution

Step 1: User Experience Research

The team began the journey with user experience research to better understand the community that enjoys the museum and the relationship between the vision of the organization, personas of the users, dynamics of the space, and interactions that connect people to the space and vision.

Step 2: Design

Fort Collins Museum of Discovery Soundscape Design

Paul and Ethan take a meeting to learn about the museum’s needs.

The design phase highlighted that the tucked away location of the piece was a unique opportunity to engage “sweater holder” parents as well that don’t often interact with the exhibits choosing instead to watch their children and sit off to the side.

The ideal interaction time was approximated around five minutes to ensure adequate flow throughout the other exhibits. The team moved forward with wireless sensing technology located overhead in the room to maximize the life of the exhibit by basing the interaction dynamics off of the position of audience members in the space.

Step 3: Development and Testing

Fort Collins Museum of Discovery Soundscape Execution

A child dances among the lights, activating new sounds in the space.

The development and testing of the exhibit occurred in a series of sprints. The major benefit of the sprints was iterative testing of the sound curation because in generative sound environments it can be easy to be swept into a cacophony of sound.

Tuning the parameters to limit key aspects of the sound design along with smoothing sensor data was a major breakthrough in the design that pushed the aesthetic of the installation.

Step 4: Implementation and Delivery

Alt Ethos installed the installation over the course of two weeks ensuring that any major physical changes to the environment took place on the Mondays when the museum was closed.

An essential factor in a smooth delivery was remote access to the computers allowing for the team to make changes and improve the software while not onsite. This allowed for a faster delivery time and for changes to take effect rapidly during the installation phase.

Step 5: Evaluation

Fort Collins Museum of Discovery Soundscape Evaluation

What formerly was a passive exhibit is now an active space for all ages.

The use of wireless sensing technology also meant that as soon as a person enters the space, they became part of the musical composition. After the implementation and delivery, this dynamic was identified as a key variable in converting passive adults to active participants in the museum experience.

Doing so created an environment ripe for more connections to the space that involved the whole family thus driving more memberships, donations, and buy in from the adults in the local community.

Read more about the space that we use to create our installations.

Visit Our Interactive Installation Factory

Visit Our Interactive Installation Factory

Alt Ethos Open House at Prism

When: Friday, June 1st, 2018 from 5:30pm to 11:30pm

Where: Prism Workplaces – 999 Vallejo Street, Denver Colorado – Entrance 2, Space #30

As a growing creative startup, finding a place to work and build in a rapidly growing city can be a challenge often overlooked. After working out of our home for over two years at The Commons on Champa we were ready for some growth into a space where we could work and build.

We still love The Commons and visit, hold events, or work there often. Searching for something at the scale we needed for the price we could afford was proving to be difficult. After scouring the market for a couple months our good friends at TVL Creative let us in on their secret.

They rented a space in an artist, maker, and creative workspace called Prism Workspaces. This conglomeration of a couple buildings sits on the outskirts of downtown just south of Mile High Stadium in an industrial park just a gust of wind away smells of greenhouses full of Colorado’s cash crop. The unassuming warehouse style buildings contain a labyrinth of workspaces for some of the most phenomenal creatives in Denver.

Your Startup Needs a Place to Grow

Outside of Prism workspace.

We moved into Prism in October of 2017 into a 1300 sq. foot unit for a fraction of the price of other spaces we had been looking at. Apart from the size, location, and price what has really excited me was the community and the passion people had for the work they did.

Day in and day out the noises from people building, and making things fills the air at Prism reminding us of the creative energy flowing heavily through the space.

This place is special.

In the social and political climate since the Ghost Ship fire, creative spaces have been uprooted in many places around the country. Makers, creatives, inventors, artists, and musicians have been reeling to find places to live and work since their displacement. The tragedy rocked the community and has touched many of our lives so very deeply.

Preventing something like that happening again is certainly important however the implementation of the enforcement has caused a lot of discomfort and even suffering among people in our community. Although Prism doesn’t solve any of the housing issues, the feeling of the DIY community workspace seems to thrive, while also maintaining a healthy relationship with the City.

The synthesis of professionalism and creativity shouldn’t be feared, and the feeling of the community can still flourish.

Your Startup Needs a Place to Grow

Our office inside of Prism.

After almost 8 months, we have really found a home at Prism. Our office and studio space allows for us to work together in a space we can be proud of. With ample space for desks and individual workspaces paired with a great meeting area and a large fabrication and build space, we have a natural and efficient flow to get a good volume of quality work built and designed. We have ample space to build out installations for testing or prototyping before we deploy final products.

Welcome to the Alt Ethos interactive installation factory

Welcome to the Alt Ethos interactive installation factory.

Coming up 7 months after our first open house not long after we moved in, the Prism Community is hosting another open house. We are so excited to show you what we have been working on the past half of the year.

Please come by and see what we have in store for this event and also check out what our neighbors will have to show. The theme of this open house is Ultraviolet, so expect a lot of purple!  

Come celebrate with us at the Prism Workplaces facility-wide open house to take in the work of talented artists, designers, and creatives. We are grateful to be a part of this community as we continue to expand our organizations into new possibilities.

The open house will be held on Friday, June 1st, 2018 from 5:30pm to 11:30pm at Prism Workplaces 999 Vallejo Street, Denver Colorado. Alt Ethos is located through entrance 2 at space #30.

The Rise of the Digital Dome

The Rise of the Digital Dome

It’s nearing summertime, and with the winter thaw, the warm air, and the summer sunshine comes the events season. Music festivals, corporate retreats, conventions, expositions, weddings, and parties parties parties. Logistically, it’s a cutthroat industry, with 32% increase in competition among event planners in 2017 (Eventbrite 3rd Annual Pulse Report). Invariably, organizers of these events are always looking for ways to stand out, seeking with dedicated hunger the latest and greatest entertainment that the world has to offer.

One medium for entertainment that is globally on the rise is that of the Digital Dome – an immersive domed environment that is projection mapped to display 360° visual content, usually accompanied with equally immersive audio systems. Akin to the ever-evolving Virtual Reality technology, where participants can slip into an altered reality of light and sound, the Digital Dome unlocks new potential for event organizers to captivate attendees with the all-encompassing content of their heart’s desire.

Want your 200 person audience (actually, domes can hold many more people than that – we’ll get to this later) to experience summiting the peaks of Mt. Everest, diving into the depths of the Atlantic Ocean, or dancing on the surface of the moon? All of the above? Digital Domes make that possible.

Geodesic Dome Projection, Obscura Digital

May this blog post serve to evangelize this unique medium and educate those thirsting for the bleeding edge of events entertainment.

Evolving from the early days of your favorite neighborhood planetarium, Digital Domes have come to cater to many different types of uses beyond the realm of science and astronomy; from brand, launches to live concerts to video gaming and training simulations. With the rise of technology, possibilities are becoming limitless for the types of environments that Digital Domes can create.

Sizes of Digital Domes can vary from a few feet, perfect for a single person, to two hundred feet, capable of holding thousands of people. They can be permanent fixtures embedded into architectural designs, or temporary pop-ups perfect for trade shows and ephemeral events.

L’Hemisfèric, The City of Arts and Sciences, Valencia, Spain. 110 meters long, and 55 meters tall.

With this new medium on the rise, artists and producers from many backgrounds and industries are experimenting with dome activations. Recently, major festivals in the music and entertainment industries have found major success with domes, including;

Panorama Festival, NYC (2016)

Lightning in a Bottle, California (2017)

Black Rock Desert, Nevada (aka Burning Man)

Coachella, California (2017)

With massive gatherings like these thrusting Digital Domes into the forefront of entertainment, it is an exciting time to be in the know about this evolving medium.

But that is not the end of it. At the beginning of 2018, the Madison Square Garden Group announced their plans to build a MASSIVE permanent events dome in the heart of Las Vegas, Nevada. This dome is reportedly going to be an 18,000-seat arena, built specifically for music and entertainment performances, and also could host esports competitions and possibly boxing and mixed martial arts.

Artist rendering of the “MSG Sphere”

It’s clear: the Digital Dome is on the rise. The question now is how to get in the know with this new medium and start using it to your benefit. As an artist, a fan, or an event producer, there are more ways than ever to get up to speed on Digital Domes.

The following resources are recommendations for all those who are interested.

Dome Artist Resources: http://www.denverartstech.org/dome-artist-resources/

Includes a list of workshops, events, groups, festivals, conferences, blogs, tutorials, and more.

How to Create a Fulldome / Digital Dome Master:
http://www.denverartstech.org/how-to-create-a-fulldome-digital-dome-master/

Fulldome Database: http://www.fddb.org/

A website dedicated to fulldome shows, domes around the world, organizations, and events.

If you are an artist or fan in the Colorado Metro region, please join us at MORPHOS Digital Dome Programs including workshops, an artist in residency, and art show. For more information, please visit our sister nonprofit organization Denver Arts and Technology Advancement (DATA).

If you are an event producer who is interested in bringing a pop-up Digital Dome to your next event, you are interested in purchasing a dome, or would like some content development, don’t hesitate to contact us at Alt Ethos! We will be happy to assist you with any and all of your fulldome needs.

 

 

How To Sell Your Boss or Client On Experiential Marketing

How To Sell Your Boss or Client On Experiential Marketing

Pitching new and experimental engagements with your audience to your boss or client is no easy task, especially when your organization is unfamiliar with experiential design. In the experience economy, inspiring your audience with disruptive media can amplify your impact in monumental ways but too often ideas fail to come to fruition. So how can we advocate for creating engaging environments more effectively to our boss?

Understand your boss’ perspective
For starters, striving to become more aware of the aspects of the business, specific strategies and endeavors, and opportunities for growth that your boss values is a step in the right direction. Likely, you are already intimately involved in many of these efforts but it can help immensely to put yourself in their shoes to see the organization from their eyes as best you can.

Say your boss is trying to create a campaign for a specific holiday to boost revenues. Then coming up with an experience that ties the celebration of that day to your product like Molson’s The Beer Fridge celebrating Canadian Federation Day is a great place to start.

Find a Big Hairy Audacious Goal (that’s tied to the quality of experience)
Be prepared to connect the benefits of an improved experience to your goals as an organization. Where are you headed and what are your key performance indicators on the path to getting there? Great experiences come from big hairy audacious goals that require creative thinking and unconventional methods to create a memorable experience.

…And Solve It
Map out the goal and how creating a memorable experience for your audience will get you there. Make sure to consult any experts within your organization that have an intimate stake in this goal to garner further understanding.

Working with a well-defined goal hand in hand alongside creative and marketing resources expedites the process to collaboratively developing a concept incorporating marketing strategies, innovative technology, and beautifully fabricated objects that accomplish said goal.

Ask questions to clarify with the experience designers any places where you aren’t clear. We’re here to help you to illustrate the experience inside and out with grace.

Experiential Marketing can have profound impacts on the bottom line for big and small companies alike. For instance in the six months immediately following Redbull’s World Record Stratos Freefall, sales rose 7% to $1.6 billion in the U.S., according to research firm IRI.

Plan how to measure the results
Defining strategies to measure impact provides assurance that through studying the effects of the experience, you’ll ensure this is a sound investment of your organization’s money, time, and energy. When creating an interactive environment, there is a massive opportunity to connect the sensors that allow audiences to control various forms of light and sound to record and report their measurements as quantitative and actionable insights.

For Old Navy’s 20th Birthday their #Selfiebration wall generated 640 million twitter impressions, 13,669 contest entries, and 17,498 uses of the tag #Selfiebration.

 

 

 

Connect the experience to your digital presence
In the information age, a majority of organizations are utilizing websites, social media, and other digital technologies to connect with their audiences online. Stepping outside the comfort zone of online marketing strategies into designing an experiential physical environment opens a whole new realm of possibilities to intertwine the two realms. In this case it’s important to illustrate the connection between the existing endeavors online and how this environment will galvanize more sharing on social media, more searches on google and more marketing qualified leads, subscribers, etc.

Refinery29 brought their imaginative spirit into the real world through 29Rooms an experience that connected 29 of their digital partners with audiences and created a plethora of highly shareable content that circulated throughout the web.

 

 

Visuals, Visuals, Visuals
So now we have a great idea and a plan to measure its effectiveness. With all this legwork your almost prepared for a great pitch, but there’s one more key concept we’ve discovered along our travels. Developing visual materials of the idea is essential to stimulating the imagination of your boss. We commonly curate pinterest boards to assist with ideation but there is also a well of information from searching both Creative Applications and Vice’s Creators.

-by Paul Elsberg

Check out Alt Ethos’ Projects for examples of how experiential exhibitions, temporary or permanent, can excite a range of audiences.