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How The Cannabis Industry Is Finding Success In Experiential Marketing

How The Cannabis Industry Is Finding Success In Experiential Marketing

In 1996, California broke the stigmas of American culture and legalized marijuana for medical use. In 2012, Colorado and Washington shocked the nation again by allowing not only medical use, but recreational use of the drug despite federal pushback. Now, in 2019 cannabis is normalized for most of the population.

Over 30 states have decriminalized cannabis either for medical or recreational purposes. This has brought about an emerging market with ample opportunity for entrepreneurs and investors to stake their claim in the cannabis frontier. However, marijuana marketing is so much more than pot leaves and tie dye. Modern cannabis brands are much more sophisticated in their presentation of products and brand experiences. Marijuana isn’t just for the stoner dropout anymore. It’s for the senior struggling with arthritis; for the eco-conscious parent using CBD to handle their anxiety and depression; for the hard-working college student who wants to spend their weekends at art and music festivals. These nuanced target markets expect brands to provide quality in both their products and presentation if they are to delve into this hot new trend. Experiential marketing is one way in which brands are surging ahead of their competitors and breaking ground within various target markets of the cannabis space. When new consumers are greeted with a warm welcome to the cannabis space, they are more likely to try products that they wouldn’t before. The industry culture is shifting to be inclusive to people of all kinds.

 

 

Brands should offer tailored experiences for customers with different needs and expectations when it comes to cannabis use. One such company that is making strides in the industry is Far Out Factory. This marijuana-inspired art and music festival provides an immersive 420-friendly experience that doesn’t actually include marijuana at all. Sponsored by O.penVape, this art festival includes everything a marijuana enthusiast would want: immersive digital art, eclectic music selections, and the best munchies Denver has to offer. Guests at the festival were invited by an array of food trucks, art booths, and even a dance party where they could relax and enjoy the music. The environment was optimized for someone who had partaken prior to the festival, but was equally fun sober. Alt Ethos participated in this fantastic 420 event by curating a balloon-inspired silent disco with color-coordinated lights to match featured DJs’ top tracks. The silent disco was a success for us and Far Out Factory, and a truly great time for everyone on the dance floor. 

Events like these offer opportunity for cannabis industry leaders to interact with their consumers and make memorable impressions that lead to purchases. When customers interact with the brand, even if they don’t buy or even sample products, they build brand loyalty and will likely come back when they are ready to delve into the modern marijuana culture. Experiential marketing is an opportunity for marijuana brands to make cannabis a solution, not a problem in today’s culture. Talk to us at Alt Ethos to learn how you can take your branding to the next level.

Case Study: Bringing Harmony to the World of Cryptocurrency

Creating an interactive fabric instrument that brings the Ethereum community together.

 

Background

The largest Ethereum hackathon in North America was looking for interactive ways to bring the Ethereum brand to life for their audience. The organizers had kegs of Kombucha, artisan food trucks, an art zone, and 1000 eager developers ready to progress the Ethereum ecosystem, but they still needed more experimental expressions of Ethereum and the arts to stimulate the imagination of their audience. To address this need, Alt Ethos transformed the three-dimensional Ethereum logo into a physical instrument that could be played by touching various lycra surfaces, allowing users to explore new possibilities at the intersection of experimental sound design and cryptocurrency.

Objectives

1.Connect strangers through a physical installation that fosters conversation and inspires new relationships.
2.Spark the imagination of the developer community through an interactive Ethereum experience.

Solution

Step 1: User Experience Research

The journey began with thorough user experience research to better understand possible manifestations of the Ethereum ecosystem in the physical realm. Through studying fundamental components of the blockchain, the ethos of the Ethereum community was identified as inquisitive, inclusive, and fully open to embracing experimentation and seemingly wild ideas. Paired with an understanding of the unique social dynamics of hackathon environments, the Alt Ethos team strove to create an experience that would spur further connections and conversations among strangers in the community.

Step 2: Design

The design phase highlighted that the three-dimensional form of the Ethereum logo presented an opportunity for two explorers to collaborate by taking advantage of the four unique faces on the floating diamond. The sound design specifically accentuated different tracks and audio synthesis methods in the musical composition when the user pressed two hands on two faces of the instrument. The intention was for the musical composition to grow and find a sense of synergy as another user pressed the remaining two faces, thus creating an intimate setting for two people to openly play together.

Alt-ethos-final-design.jpg

Step 3: Development and Testing

The development and testing of the exhibit occurred in a series of sprints. The major benefit of the sprints was iterative testing of the sound and light curation to ensure that the audio synthesis techniques on each face of the diamond smoothly integrated into a cohesive aesthetic. Using continuous data feeds from time of flight lidar sensing technology enabled the installation to become a low latency interactive experience, which was essential to forming a playable instrument with an instantaneous feedback system.

Step 4: Implementation and Delivery

The fabrication of the structure was purposefully modular in nature to allow for an easy take down, setup and transportation. The design of the software and firmware of the installation was automatically configured to allow for a simple two-step process to turn the installation on. After the pieces were put in place, all it took was for the power cable to be plugged in and the “on” button to be pressed to complete the setup process.

Alt-ethos-final-design-at-hackathon.jpg

Step 5: Evaluation

After the implementation and delivery, the installation was a focal point of the art zone and acted as a key interactive tool in connecting members of the community through shared experimentation and a sense of discovery. When members of the audience watched others touching and listening to the instrument, they were inspired to come up and ask other members of the audience what they were doing. In teaching each other about the installation, the observer turned into an active participant and player often using the installation as an ice breaker to form a connection with another attendee.

Conclusion

Alt Ethos was able to create an interactive display that reinforced branding, addressed the unique environment of an Ethereum hackathon and encouraged participants to form new relationships through exploratory play. The system provided a creative solution that was able to get participants conversing and with a design that makes it easy to setup and install, the device has the potential to continue to engage audience members in the future.

 

 

 

Designing The Soundscape Interactive Exhibit

Designing The Soundscape Interactive Exhibit

Creating a high engagement museum exhibit with the Fort Collins Museum of Discovery

Background

The Fort Collins Museum of Discovery was looking to activate an old exhibit space into an engaging experience, so they turned to Alt Ethos to create a lighting instrument. The previous exhibit displayed a looped video about the music scene in Fort Collins with a set of couches for visitors to sit to watch the video. The exhibit was passive; they wanted an environment that captured visitors’ attention and pushed deeper engagement.

Fort Collins Museum of Discovery

Fort Collins Museum of Discovery

Objectives

1.Create a unique instrument playable by multiple people at the same time.

2. Turn the space into an active experience that engages people of all ages.

Solution

Step 1: User Experience Research

The team began the journey with user experience research to better understand the community that enjoys the museum and the relationship between the vision of the organization, personas of the users, dynamics of the space, and interactions that connect people to the space and vision.

Step 2: Design

Fort Collins Museum of Discovery Soundscape Design

Paul and Ethan take a meeting to learn about the museum’s needs.

The design phase highlighted that the tucked away location of the piece was a unique opportunity to engage “sweater holder” parents as well that don’t often interact with the exhibits choosing instead to watch their children and sit off to the side.

The ideal interaction time was approximated around five minutes to ensure adequate flow throughout the other exhibits. The team moved forward with wireless sensing technology located overhead in the room to maximize the life of the exhibit by basing the interaction dynamics off of the position of audience members in the space.

Step 3: Development and Testing

Fort Collins Museum of Discovery Soundscape Execution

A child dances among the lights, activating new sounds in the space.

The development and testing of the exhibit occurred in a series of sprints. The major benefit of the sprints was iterative testing of the sound curation because in generative sound environments it can be easy to be swept into a cacophony of sound.

Tuning the parameters to limit key aspects of the sound design along with smoothing sensor data was a major breakthrough in the design that pushed the aesthetic of the installation.

Step 4: Implementation and Delivery

Alt Ethos installed the installation over the course of two weeks ensuring that any major physical changes to the environment took place on the Mondays when the museum was closed.

An essential factor in a smooth delivery was remote access to the computers allowing for the team to make changes and improve the software while not onsite. This allowed for a faster delivery time and for changes to take effect rapidly during the installation phase.

Step 5: Evaluation

Fort Collins Museum of Discovery Soundscape Evaluation

What formerly was a passive exhibit is now an active space for all ages.

The use of wireless sensing technology also meant that as soon as a person enters the space, they became part of the musical composition. After the implementation and delivery, this dynamic was identified as a key variable in converting passive adults to active participants in the museum experience.

Doing so created an environment ripe for more connections to the space that involved the whole family thus driving more memberships, donations, and buy in from the adults in the local community.

Read more about the space that we use to create our installations.