Case Study: Bringing Harmony to the World of Cryptocurrency

Case Study: Bringing Harmony to the World of Cryptocurrency

Creating an interactive fabric instrument that brings the Ethereum community together.

 

Background

The largest Ethereum hackathon in North America was looking for interactive ways to bring the Ethereum brand to life for their audience. The organizers had kegs of Kombucha, artisan food trucks, an art zone, and 1000 eager developers ready to progress the Ethereum ecosystem, but they still needed more experimental expressions of Ethereum and the arts to stimulate the imagination of their audience. To address this need, Alt Ethos transformed the three-dimensional Ethereum logo into a physical instrument that could be played by touching various lycra surfaces, allowing users to explore new possibilities at the intersection of experimental sound design and cryptocurrency.

Objectives

1.Connect strangers through a physical installation that fosters conversation and inspires new relationships.
2.Spark the imagination of the developer community through an interactive Ethereum experience.

Solution

Step 1: User Experience Research

The journey began with thorough user experience research to better understand possible manifestations of the Ethereum ecosystem in the physical realm. Through studying fundamental components of the blockchain, the ethos of the Ethereum community was identified as inquisitive, inclusive, and fully open to embracing experimentation and seemingly wild ideas. Paired with an understanding of the unique social dynamics of hackathon environments, the Alt Ethos team strove to create an experience that would spur further connections and conversations among strangers in the community.

Step 2: Design

The design phase highlighted that the three-dimensional form of the Ethereum logo presented an opportunity for two explorers to collaborate by taking advantage of the four unique faces on the floating diamond. The sound design specifically accentuated different tracks and audio synthesis methods in the musical composition when the user pressed two hands on two faces of the instrument. The intention was for the musical composition to grow and find a sense of synergy as another user pressed the remaining two faces, thus creating an intimate setting for two people to openly play together.

Alt-ethos-final-design.jpg

Step 3: Development and Testing

The development and testing of the exhibit occurred in a series of sprints. The major benefit of the sprints was iterative testing of the sound and light curation to ensure that the audio synthesis techniques on each face of the diamond smoothly integrated into a cohesive aesthetic. Using continuous data feeds from time of flight lidar sensing technology enabled the installation to become a low latency interactive experience, which was essential to forming a playable instrument with an instantaneous feedback system.

Step 4: Implementation and Delivery

The fabrication of the structure was purposefully modular in nature to allow for an easy take down, setup and transportation. The design of the software and firmware of the installation was automatically configured to allow for a simple two-step process to turn the installation on. After the pieces were put in place, all it took was for the power cable to be plugged in and the “on” button to be pressed to complete the setup process.

Alt-ethos-final-design-at-hackathon.jpg

Step 5: Evaluation

After the implementation and delivery, the installation was a focal point of the art zone and acted as a key interactive tool in connecting members of the community through shared experimentation and a sense of discovery. When members of the audience watched others touching and listening to the instrument, they were inspired to come up and ask other members of the audience what they were doing. In teaching each other about the installation, the observer turned into an active participant and player often using the installation as an ice breaker to form a connection with another attendee.

Conclusion

Alt Ethos was able to create an interactive display that reinforced branding, addressed the unique environment of an Ethereum hackathon and encouraged participants to form new relationships through exploratory play. The system provided a creative solution that was able to get participants conversing and with a design that makes it easy to setup and install, the device has the potential to continue to engage audience members in the future.

 

 

 

How Augmented Reality Drastically Increases Trade Show Engagement

How Augmented Reality Drastically Increases Trade Show Engagement

Welcome to 2018. We’re on the verge of self-driving cars, holodecks, AI assistants, jetpacks, and drone pizza delivery. The shift in digital technologies is happening at such a staggeringly rapid pace that it can be difficult to keep up if you are not constantly watching the trends. In this post, we are going to take a closer look at one emerging trend – augmented reality (AR), and how it is being applied to marketing and brand recognition in the physical realm of trade shows.

Why Trade Shows Still Matter

Trade shows act as an important tool for sales generation and business development across many industries. In fact, the Center for Exhibition Industry Research reports that attendees spend an estimated $44.8 billion and exhibitors spend an estimated $24.5 billion at events annually. The challenge for organizers and exhibitors is finding ways to stand out from the hundreds of other booths on the floor. More progressive companies are looking at creative uses of augmented reality that drastically transform their trade show booth and create the buzz necessary to get people into the sales funnel.

www.trade-show-floor.jpg

While AR is still relatively new in the arena of virtual reality technologies, it made headlines back in 2016 with the release of Pokemon Go. Today, consumer uses of AR are becoming more commonplace (Google is working on an AR update to the Google Maps mobile app!), the B2B market has plenty of room to grow when it comes to utilizing this technology. Companies that recognize the potential stand to gain a huge edge over their competition in the trade show environment.

Utilizing AR in the Trade Show Environment

Below are just a few examples of how augmented reality can be used in your trade show booth.

  • Have a new product with something special that you don’t want anyone to miss? Let your guests zoom in and spin around a 3D model that places your product on a pedestal in your booth and creates a lifelike representation.
  • Do you operate around the world? Create an application that drops guests into exotic locations and let users get a taste of your global appeal.
  • Need better ways to convey key information? Augment traditional displays to uniquely display diagrams and infographics, videos and photos, and FAQ’s about your product in an interactive and engaging way.
  • Engage attendees. Expand your space. Create interactive product demos and infographics. Take ALL your products with you. Increase leads. Drive frictionless sales. Need we say more?

Today’s B2B companies need to leverage technology to get the most out of their trade show experiences and avoid becoming just another face in the crowd. If you aren’t using tools like augmented reality to create a more compelling and interactive booth and drive engagement, your competitors will be and that means fewer sales and new clients for you.

Contact Alt Ethos today to talk about your ideas about using augmented reality at your trade show booth.

 

 

 

Designing The Soundscape Interactive Exhibit

Designing The Soundscape Interactive Exhibit

Creating a high engagement museum exhibit with the Fort Collins Museum of Discovery

Background

The Fort Collins Museum of Discovery was looking to activate an old exhibit space into an engaging experience, so they turned to Alt Ethos to create a lighting instrument. The previous exhibit displayed a looped video about the music scene in Fort Collins with a set of couches for visitors to sit to watch the video. The exhibit was passive; they wanted an environment that captured visitors’ attention and pushed deeper engagement.

Fort Collins Museum of Discovery

Fort Collins Museum of Discovery

Objectives

1.Create a unique instrument playable by multiple people at the same time.

2. Turn the space into an active experience that engages people of all ages.

Solution

Step 1: User Experience Research

The team began the journey with user experience research to better understand the community that enjoys the museum and the relationship between the vision of the organization, personas of the users, dynamics of the space, and interactions that connect people to the space and vision.

Step 2: Design

Fort Collins Museum of Discovery Soundscape Design

Paul and Ethan take a meeting to learn about the museum’s needs.

The design phase highlighted that the tucked away location of the piece was a unique opportunity to engage “sweater holder” parents as well that don’t often interact with the exhibits choosing instead to watch their children and sit off to the side.

The ideal interaction time was approximated around five minutes to ensure adequate flow throughout the other exhibits. The team moved forward with wireless sensing technology located overhead in the room to maximize the life of the exhibit by basing the interaction dynamics off of the position of audience members in the space.

Step 3: Development and Testing

Fort Collins Museum of Discovery Soundscape Execution

A child dances among the lights, activating new sounds in the space.

The development and testing of the exhibit occurred in a series of sprints. The major benefit of the sprints was iterative testing of the sound curation because in generative sound environments it can be easy to be swept into a cacophony of sound.

Tuning the parameters to limit key aspects of the sound design along with smoothing sensor data was a major breakthrough in the design that pushed the aesthetic of the installation.

Step 4: Implementation and Delivery

Alt Ethos installed the installation over the course of two weeks ensuring that any major physical changes to the environment took place on the Mondays when the museum was closed.

An essential factor in a smooth delivery was remote access to the computers allowing for the team to make changes and improve the software while not onsite. This allowed for a faster delivery time and for changes to take effect rapidly during the installation phase.

Step 5: Evaluation

Fort Collins Museum of Discovery Soundscape Evaluation

What formerly was a passive exhibit is now an active space for all ages.

The use of wireless sensing technology also meant that as soon as a person enters the space, they became part of the musical composition. After the implementation and delivery, this dynamic was identified as a key variable in converting passive adults to active participants in the museum experience.

Doing so created an environment ripe for more connections to the space that involved the whole family thus driving more memberships, donations, and buy in from the adults in the local community.

Read more about the space that we use to create our installations.

Visit Our Interactive Installation Factory

Visit Our Interactive Installation Factory

Alt Ethos Open House at Prism

When: Friday, June 1st, 2018 from 5:30pm to 11:30pm

Where: Prism Workplaces – 999 Vallejo Street, Denver Colorado – Entrance 2, Space #30

As a growing creative startup, finding a place to work and build in a rapidly growing city can be a challenge often overlooked. After working out of our home for over two years at The Commons on Champa we were ready for some growth into a space where we could work and build.

We still love The Commons and visit, hold events, or work there often. Searching for something at the scale we needed for the price we could afford was proving to be difficult. After scouring the market for a couple months our good friends at TVL Creative let us in on their secret.

They rented a space in an artist, maker, and creative workspace called Prism Workspaces. This conglomeration of a couple buildings sits on the outskirts of downtown just south of Mile High Stadium in an industrial park just a gust of wind away smells of greenhouses full of Colorado’s cash crop. The unassuming warehouse style buildings contain a labyrinth of workspaces for some of the most phenomenal creatives in Denver.

Your Startup Needs a Place to Grow

Outside of Prism workspace.

We moved into Prism in October of 2017 into a 1300 sq. foot unit for a fraction of the price of other spaces we had been looking at. Apart from the size, location, and price what has really excited me was the community and the passion people had for the work they did.

Day in and day out the noises from people building, and making things fills the air at Prism reminding us of the creative energy flowing heavily through the space.

This place is special.

In the social and political climate since the Ghost Ship fire, creative spaces have been uprooted in many places around the country. Makers, creatives, inventors, artists, and musicians have been reeling to find places to live and work since their displacement. The tragedy rocked the community and has touched many of our lives so very deeply.

Preventing something like that happening again is certainly important however the implementation of the enforcement has caused a lot of discomfort and even suffering among people in our community. Although Prism doesn’t solve any of the housing issues, the feeling of the DIY community workspace seems to thrive, while also maintaining a healthy relationship with the City.

The synthesis of professionalism and creativity shouldn’t be feared, and the feeling of the community can still flourish.

Your Startup Needs a Place to Grow

Our office inside of Prism.

After almost 8 months, we have really found a home at Prism. Our office and studio space allows for us to work together in a space we can be proud of. With ample space for desks and individual workspaces paired with a great meeting area and a large fabrication and build space, we have a natural and efficient flow to get a good volume of quality work built and designed. We have ample space to build out installations for testing or prototyping before we deploy final products.

Welcome to the Alt Ethos interactive installation factory

Welcome to the Alt Ethos interactive installation factory.

Coming up 7 months after our first open house not long after we moved in, the Prism Community is hosting another open house. We are so excited to show you what we have been working on the past half of the year.

Please come by and see what we have in store for this event and also check out what our neighbors will have to show. The theme of this open house is Ultraviolet, so expect a lot of purple!  

Come celebrate with us at the Prism Workplaces facility-wide open house to take in the work of talented artists, designers, and creatives. We are grateful to be a part of this community as we continue to expand our organizations into new possibilities.

The open house will be held on Friday, June 1st, 2018 from 5:30pm to 11:30pm at Prism Workplaces 999 Vallejo Street, Denver Colorado. Alt Ethos is located through entrance 2 at space #30.

The Rise of the Digital Dome

The Rise of the Digital Dome

It’s nearing summertime, and with the winter thaw, the warm air, and the summer sunshine comes the events season. Music festivals, corporate retreats, conventions, expositions, weddings, and parties parties parties. Logistically, it’s a cutthroat industry, with 32% increase in competition among event planners in 2017 (Eventbrite 3rd Annual Pulse Report). Invariably, organizers of these events are always looking for ways to stand out, seeking with dedicated hunger the latest and greatest entertainment that the world has to offer.

One medium for entertainment that is globally on the rise is that of the Digital Dome – an immersive domed environment that is projection mapped to display 360° visual content, usually accompanied with equally immersive audio systems. Akin to the ever-evolving Virtual Reality technology, where participants can slip into an altered reality of light and sound, the Digital Dome unlocks new potential for event organizers to captivate attendees with the all-encompassing content of their heart’s desire.

Want your 200 person audience (actually, domes can hold many more people than that – we’ll get to this later) to experience summiting the peaks of Mt. Everest, diving into the depths of the Atlantic Ocean, or dancing on the surface of the moon? All of the above? Digital Domes make that possible.

Geodesic Dome Projection, Obscura Digital

May this blog post serve to evangelize this unique medium and educate those thirsting for the bleeding edge of events entertainment.

Evolving from the early days of your favorite neighborhood planetarium, Digital Domes have come to cater to many different types of uses beyond the realm of science and astronomy; from brand, launches to live concerts to video gaming and training simulations. With the rise of technology, possibilities are becoming limitless for the types of environments that Digital Domes can create.

Sizes of Digital Domes can vary from a few feet, perfect for a single person, to two hundred feet, capable of holding thousands of people. They can be permanent fixtures embedded into architectural designs, or temporary pop-ups perfect for trade shows and ephemeral events.

L’Hemisfèric, The City of Arts and Sciences, Valencia, Spain. 110 meters long, and 55 meters tall.

With this new medium on the rise, artists and producers from many backgrounds and industries are experimenting with dome activations. Recently, major festivals in the music and entertainment industries have found major success with domes, including;

Panorama Festival, NYC (2016)

Lightning in a Bottle, California (2017)

Black Rock Desert, Nevada (aka Burning Man)

Coachella, California (2017)

With massive gatherings like these thrusting Digital Domes into the forefront of entertainment, it is an exciting time to be in the know about this evolving medium.

But that is not the end of it. At the beginning of 2018, the Madison Square Garden Group announced their plans to build a MASSIVE permanent events dome in the heart of Las Vegas, Nevada. This dome is reportedly going to be an 18,000-seat arena, built specifically for music and entertainment performances, and also could host esports competitions and possibly boxing and mixed martial arts.

Artist rendering of the “MSG Sphere”

It’s clear: the Digital Dome is on the rise. The question now is how to get in the know with this new medium and start using it to your benefit. As an artist, a fan, or an event producer, there are more ways than ever to get up to speed on Digital Domes.

The following resources are recommendations for all those who are interested.

Dome Artist Resources: http://www.denverartstech.org/dome-artist-resources/

Includes a list of workshops, events, groups, festivals, conferences, blogs, tutorials, and more.

How to Create a Fulldome / Digital Dome Master:
http://www.denverartstech.org/how-to-create-a-fulldome-digital-dome-master/

Fulldome Database: http://www.fddb.org/

A website dedicated to fulldome shows, domes around the world, organizations, and events.

If you are an artist or fan in the Colorado Metro region, please join us at MORPHOS Digital Dome Programs including workshops, an artist in residency, and art show. For more information, please visit our sister nonprofit organization Denver Arts and Technology Advancement (DATA).

If you are an event producer who is interested in bringing a pop-up Digital Dome to your next event, you are interested in purchasing a dome, or would like some content development, don’t hesitate to contact us at Alt Ethos! We will be happy to assist you with any and all of your fulldome needs.