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Experiencing Société des Arts Technologiques’ IX Symposium

At the beginning of June, I went to Montreal for the first time. I was invited to spend the week at the IX Symposium, immersed in a culture of techno-nerds, 360°-geeks and audiophiles. Just my type of people.

The IX Symposium is a conference of sorts, discussing and blurring line between technology and art, hosted in a place called the Society for Art and Technology (known and referred to in this article as the SAT). According to the SAT’s website, it is;

“A gathering place for diverse intelligence, curiosity, knowledge and talent, … a live[ing] creative laboratory whose unconventional experiences bring together the tangible and the unexpected.”sat.qc.ca

Located on the third floor of the SAT and pertinent to this article is what is known as the Satosphere, a fully immersive 80 foot digital dome. I’ll let them explain;

“Within its 4,400m2 premises one can find the Satosphere, a permanent modular dome, dedicated to the development and presentation of 360° immersive experiences. With a diameter of 18 meters and height of 13 meters, filled with 157 speakers, this unique equipment complements the studios and workshops housed inside the SAT.”sat.qc.ca

What follows is my experience. Spoiler alert – it was amazing.

Quick facts about the Symposium itself:

  • A five day event, focused this year on the audio aspect of creating immersive content.
  • An assortment of hands-on workshops, lectures, and panels in the day, followed by screenings of curated art pieces, demos, and performances at night.
  • Anytime throughout the day, one could stop in at the VR Lounge, a space dedicated to displaying newly released virtual reality content on an array of different devices.

This blog will cover three themes: The culture, the art, and the technology.

PART I: THE CULTURE

The first thing I noticed when I stepped off the Metro in downtown Montreal was … graffiti. A beautiful mural, carefully composed to cover a three story wall with skillful imagery. I would come to know that wall very well. That, and the probably near one-hundred other equally beautiful and equally composed other murals that pop out of nowhere in Montreal.

If you look closely, the art around Montreal will tell you of a city that is engaged, open-minded, and truly centered around its art, in all its forms. There are multiple museums, more public displays than I could care count, and even a dedicated complex underneath the streets of the city (named Place Des Arts) that was seemingly built because there wasn’t enough room above ground for all of the art.

Henry David Thoreau wrote that “this world is but a canvas to our imagination.” If that’s true, the citizens of Montreal have a vivid, deep and colorful and twisted imagination.

One of the most imaginative things about Montreal is the Society for Art and Technology. For the last 20 years The SAT and the devout people who call it home have been researching, experimenting with, and generally exploring the deepest waters of digital art.

I sat down with the President and Founder of the SAT, Monique Savoie, as well as Luc Courchesne, artist and Co-Director of Research at the SAT, to talk to them about the history, culture, and ideals behind the facility.

By happenstance, it seems that the Society for Art and Technology was created out of a whim. More than twenty years ago, after attending ISEA, the International Symposium of Electronic Arts – which is hosted in different cities around the globe – Monique and Luc arrived back in Montreal with a desire to create a permanent home for the kind of thinking going on at that conference. So, the prehistory of the SAT came about in 1995, when they hosted the ISEA ‘95 Montreal, and crammed more than 1,000 people and 140 interactive installations together for a week of discussion and exhibition. When they pulled the plug after the conference ended, they decided to keep the energy from it going, and morphed into the Society for Art and Technology.

The culture that flourished around it is and was one with a foundation of open sharing, collectivism, exploration of new mediums, and a purposeful collision of the worlds of art & technology.

One thing I learned about Monique Savoie is that nothing stands in her way. Rumor has it she is going to be the first mayor of the first virtual city. I guess technically she’d be a virtual mayor.

PART II: THE ART

The tricky thing about immersive and virtual reality media is that if you aren’t actually experiencing it, it is almost impossible to visualize. In this next section however, I will try my best.

Imagine if you will, what the great abstract artists of history – Pablo Picasso, M.C. Escher, Salvador Dali – would have had dreams about. Walking around in one such dream would be similar walking around in the art pieces presented in the Satosphere at the IX Symposium.

And literally, you can walk around in them. The 60 ft diameter dome known as the Satosphere, even when full to capacity of people, leaves plenty of room to move, and even when they roll out floor seating for more artistic and introspective pieces, people still explore. In my observation, it’s a great social experiment; encouraging people to interact within and experience an altered state of reality, and in fear of sounding overly cliché, shift their perspectives way outside the box.

OO or Ocular Oscillation by Alain Thibault (CA), Patrick Trudeau (CA) and Jean-Sébastien Baillat (CA)

Chronophage by TiND (CA) and Création Ex Nihilo (CA)

Morphogenesis by Can Buyukberber (TR) and Yagmur Uyanik (TR)

Inertia (live) by Desaxismundi (FR) and Terminal Wolf (CA)

Versus by Nonotak (Noemi Schipfer + Takami Nakamoto)

Sig.Int by Julien Bayle (FR)

PART III: THE TECH

The art of immersive and virtual reality has certainly progressed a long way in twenty years, as the technology has evolved. It is analogous to video games in that matter. In 1995, we had Donkey Kong, along with the Virtual Boy and the Virtual IO Glasses. In 2016, we have No Man’s Sky, alongside the HTC Vive and Oculus Rift. These two industries seem to be intimately linked.

That link, it seems, is the art of storytelling. The goal is to convey a message, to share an experience, to place an observer into an event. And as technology advances, the more immersed and engaged the observer can become. Enter both the fulldome/virtual reality AND video game industry.

Throughout the symposium, a number of new and emerging technologies were showcased that just may innovate the industry.  Below are a few of the more notable and exciting software developments. Be on the lookout for these innovative solutions in the coming months and years. 

StellarX – OVA

StellarX is an brand new platform for creating virtual and augmented reality applications. It is similar to game development platforms such as Unity 3D or Unreal Engine, but optimized and designed for virtual reality. Where traditional platforms focus on video game integration, StellarX drives home the notion of virtual reality interaction.

Check out their website at http://www.stellarx.io

Enzien Audio – HEAVY

github.com/enzienaudio

HEAVY is an amazing audio tool for anyone with experience using the open-source platform known as Pure Data, and is wanting a better solution for reactive sound in their Unity 3D project. What HEAVY can do seems to be only limited by your imagination. Simply by adding a few objects from their library to your Pure Data project allows a developer to convert the project into a workable Unity 3D component. Easily add interactive sound to your video game or digital environment.

Get the toolset now at https://github.com/enzienaudio

Splash – (Open Source Video Mapping Software)

Splash is an application developed at The Society for Art & Technology by Emmanuel Durand, and is how they map their live visuals to the Satoshpere. It is an open-source video mapping software that is built to handle any number of outputs (projectors), features semi-auto calibration, and automatic color blending. As well, Splash has been tested successfully with a 6144×6144 at 30Hz video mapped through 8 outputs. The fact that this software is free blows my mind.

Get it now at https://github.com/paperManu/splash/wiki

Eric Davis is an audio/visual artist, focusing on real-time interactive and immersive applications and experiences. He co-founded and is the COO of Alt Ethos Ltd., and is also a co-founder and executive member of the nonprofit organization Denver Arts and Technology Advancement (D.A.T.A.). He lives in Denver, Colorado.

Photo credits:

MORPHOS Immersive Interactive Video Dome Art at Fort Collins and Denver

MORPHOS Immersive Interactive Video Dome Art at Fort Collins and Denver

BETA emerging technology arts and Fort Collins Museum of Discovery invites you to MORPHOS, an immersive audio-visual experience featuring the world premiere of new experimental immersive video art in the Otterbox Digital Dome and Gates Planetarium. MORPHOS will take the audience on a unique digital journey from generative graphics, a hypnotic experience, and live digital mash up as art becomes life in the immersive world. This unique 360° experience will have two shows Friday, October 16, 2015 at the Fort Collins’ OtterBox Digital Dome Theater and Sunday, October 18, 2015 at Denver’s Gates Planetarium. Doors open 6:30pm, show starts at 7pm and runs until 9:30pm.

 MORPHOS will highlight six international artists in residence’s new work and a reel of international artwork curated by Ethan Bach and Ben Gondrez. MORPHOS is a collaboration between BETA emerging technology arts and Fort Collins Museum of Discovery as a way to expand visual arts into the immersive dome. The OtterBox Digital Dome and Gates Planetarium are two of the first domes in the world to house software which allow artists to expand on the immersive experience through easy playback, interactivity, and audience generative art allowing artists to display generative art, use gaming engines, and VJ – a must see emerging immersive platform for digital artwork.

 

[metaslider id=7006] The International Artists in Residence include Daniel Wiklund (Sweden), Solongo Su Tserenkhand (Denver / Mongolia), Omolara Abode (Los Angeles / Nigeria), Dan Bruce Arnold with Rich Clements (England), and Oscar Sol (Spain). Each artist arrived in Denver and began their digital dome artist in residence on September 21. Artists receive training, access to equipment, and individual support in transforming their concepts and artwork into an amazing 360° immersive experience. We are excited to introduce this year’s MORPHOS Dome Artists in Residence projects:

Allergen by Daniel Wiklund

Daniel Wiklund (http://www.hypnorama3D.com). Allergen by Hypnorama3D is a hypnotic journey through a transformational audio-visual color space, where the audience will explore the strange molecular world of allergic reactions.

 

 

Solongo Su Tserenkhand

Solongo Su Tserenkhand (http://tssolongo.com/). Solongo’s work represents the fusion of Western and Eastern visual arts. Eastern art is represented by the symbol of Yin Yang and Western art is represented by mathematically computerized visual art. These two ideas are blended into each other to depict the merging of these two diverse cultures.

 

#Omorado by Omo Abode

Omolara Abode (https://instagram.com/yungvjomo/). #Omorado is a mash up of digital images performed as a live visuals as an abstract audio-visual exploration of blackness in the growing world of digital immersive art.

 

 

A Murmuration of Light by Dan Bruce Arnold with Rich Clements

Dan Bruce Arnold with Rich Clements (http://cargocollective.com/thiscountryside). A Murmuration of Light is an immersive piece of digital nature created as a site specific installation for the dome, a sculpture made with light.

 

 

MORPHOS_Quadrivium_smOscar Sol (http://electronicperformers.in/index_en.html). Quadrivium is a generative realtime performance with high levels of synchronicity with sound and experimenting with realtime manipulation of 3D models that flow within the complex geometries of the 360º immersive dome.

 

MORPHOS will transport the audience from through a 360° immersive with live generative graphics, a hypnotic tunnel, to live video art mash up. The digital planetarium will never be the same. MORPHOS will take place in two shows; Friday, October 16, 2015 at the Fort Collins’ OtterBox Digital Dome and Sunday, October 18, 2015 at Denver’s Gates Planetarium. Doors open 6:30pm with a reception, show starts at 7pm and runs until 9:30pm.

Tickets:
Fort Collins $20 link
Denver $25 link

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Ethan Bach, Producer of MORPHOS, CEO of BETA emerging technology arts LLC, digital artist, curator, and producer. Bach is a founding member of IFAA (International Fulldome Arts Alliance). He served as Principal Investigator for a DoD grant developing interactivity for fulldome (which resulted in the open source dome art server software, vDome) and as research associate for an NSF grant developing tools and content for fulldome environments at IAIA. He writes and maintains the Art & Emerging Technology blog. Bach is also internationally known for his digital art which is primarily in immersive and interactive media. Bachs artistic expertise in experimental media won him awards from the Santa Fe Arts Commission, New Mexico Film Visions, and New Mexico Art in Public Spaces. www.ethanbach.com

The OtterBox Digital Dome Theater is located at Fort Collins Museum of Discovery. The Digital Dome Theater displays breathtaking presentations on its immersive 35-foot diameter dome screen with surround sound. They offer daily planetarium shows during museum hours, DomeClub featuring evening shows of dome art and alternative content bimonthly, and biweekly DomeLab meetings where artists can learn production skills in the dome and develop their own dome art. http://www.fcmod.org/the-museum-2/digital-dome/

Gates Planetarium presents a view of the universe, using technology to tell science stories and help visitors experience the universe. The 125-seat planetarium features unidirectional, semi-reclining stadium seating, 16.4 surround-sound system featuring Ambisonic—a 3-D spatial sound system, and a perforated metal dome, 56 feet in diameter and tilted 25 degrees. The current Gates Planetarium replaces the older, dome-style planetarium. The planetarium will be fixed with a dome art server for this event.

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For more information, please contact

Ethan Bach, Producer, BETA emerging technology arts

ethan.bach@beta-arts.com

505-670-8126