Global Creative Connections through Immersive Virtual Worlds

Global Creative Connections through Immersive Virtual Worlds

On behalf of The Colorado Creative Industries (CCI) and Alt Ethos, we invite you to our virtual presentation “Global Creative Connection through Immersive Virtual Worlds” hosted in our new Pathos Metaverse, a 3D avatar platform, this Friday October 1st, 2021 at 2:00 PM MST

Please Register Here for the CCI Summit 

Alt Ethos Presentation: Come explore the future of art, technology, and global connectivity through virtual worlds from top creators and thought leaders in the immersive industry. The pandemic shot us into the future of digital engagement and immersive worlds. As some creatives quickly grasped the change to become known internationally, others were left confused. This talk will walk you through the history, present, and future of virtual worlds and how they will impact the global community, our professional lives, and our collective digital future. Speakers:

  • Julian Reyes, MC
  • Eric Dallimore, Moderator
  • Carlos Austin 
  • Ethan Bach 
  • Evo (Evonne) Heyning  
  • Celeste Lear 
  • Q&A from audience submitted in writing

Carlos Austin, Real-Time “In World (VR)” Live Multi-cam video switching and still photographer at Austin Photograph

Carlos is passionate about the arts with an emphasis on photography/video “in-world” TV production and emerging drone technology. An XR evangelist as this technology begins to mature. Helping create Broadcast television standards for capturing live events in virtual social platforms. Real-time switching live shows with a multi-camera setup. There are so many opportunities to communicate and educate the world through XR. 3rd Generation photographer and storyteller.

Ethan Bach, CEO Alt Ethos

Ethan Bach is the founding CEO of Alt Ethos: experiential design agency and Founder and Board Member of DATA (Denver Arts + Technology Advancement). Westword calls Ethan, “An entrepreneur with an eye on the future’s future.” Bach holds an MFA in Electronic Arts from Rensselaer Polytechnic Institute. Alt Ethos is an award-winning design company and has been recognized in CodaWorx Magazine; the Young Industry Professionals, and by the Mayor of Fort Collins.

Evo (Evonne) Heyning, Metaverse Media. Creative Executive Producer

Evo Heyning is an award-winning producer, technologist, founder and creator focused on the future of participatory media. Evo focuses on collaborative teams that work across fields, sectors, and platforms to create meaningful global endeavors. Evo has created virtual beings, worlds, and campaigns for 20 years. Evo produced major live streaming concerts and campaigns for the White House including the launch of the Affordable Care Act and virtual worlds for diplomacy, civic engagement, and nonprofit development.

Celeste Lear, Immersive Event Producer & Designer, XR Entertainment Specialist, Music & Sound Director, Host, VR Consultant

DJ Celeste is an entertainment & event industry professional with 15+ years of concert, festival & conference production experience. Immersive technology expert skilled in designing & executing cutting-edge events both physically, virtually, AND in Virtual Reality. First in a new wave of DJs who design their own stages & perform as avatars in VR Festivals and Nightclubs. Executive music direction, production & clearance for International, multi-media installation projects for UN & UNESCO, including a large-scale video mapping experience in Paris.

Please Register Here for the CCI Summit


About Pathos Metaverse
Pathos Metaverse is a browser-based virtual world by Alt Ethos. For this panel, all of the speakers will be avatars in the Pathos Metaverse. Through live-action virtual cinematography, CCI participants will stream the event in real-time. Selected avatar audience members will also be in attendance and watching the entire production in the Pathos Metaverse.

Pathos Metaverse is an easy-to-use, dynamic, and engaging immersive platform. Pathos Metaverse provides exciting meeting places, dynamic events, branded virtual worlds, and future-thinking hybrid-virtual-world solutions, pushing the boundaries of interactivity.

This week “Future-Proofing Museums & New Realities”

This week “Future-Proofing Museums & New Realities”


Themed Future-Proofing Museums & New Realities, the New Mexico Association of Museums (NMAM) will offer their annual conference in an innovative, live-streaming format. Alt Ethos experiential design studios hosts NMAM’s 2020 virtual event. Alt Ethos’ CEO, Ethan Bach will present at the conference, as will his 14-year-old daughter who will hold a demonstration in Minecraft. Over 40 talented speakers in the Museum industry will present at this year’s annual conference. The conference is held November 4-6, 2020. Registration for the conference starts  at $38 . You can register here.

The conference theme, Future-Proofing Museums & New Realities, will explore the process of anticipating, coping, and preparing for future impacts beyond our immediate control. Changes in our world, including climate change, technological advances, shifting demographics, and a global pandemic are transforming all aspects of museum and cultural work, from marketing and fundraising, policies and procedures, and collections management, to visitor experience.

NMAM, a professional interest group for the museum field, is leading by example as they continue to provide their network with professional development and support. Museums are faced with site closures, staff reductions, budget cuts, and even the specter of permanent closure. According to NMAM President Adrienne Trunk Boggs: “We cannot allow this to happen in New Mexico. Museums are key to our social recovery from Coronavirus. The nature of how we serve our communities must evolve to ensure that museums remain relevant for the next seven generations.”

Ethan Bach DomeAlt Ethos’s CEO, Ethan Bach will speak on technology, museums, and the future. He has a long history with NMAM and it’s partners. Bach served at the Institute of American Indian Arts for over ten years with his most recent role as the Digital Dome Director where he led 360 research and education at the Digital Dome @ IAIA. Bach also provided media consulting and services for the New Mexico Department of Cultural Affairs during his time living in Santa Fe. 

The featured keynote address will be delivered by noted Chicana writer and cultural activist Denise Chavez and the full program includes half-day workshops, interactive networking opportunities, a variety of streaming multimedia productions, a virtual expo and tech showcase for vendors and sponsors, and live sessions on a variety of themes, including online learning, planning for continued disruption, human rights, and cultural equity. The program will culminate with live virtual exhibit tours. “It’s an honor to collaborate with NMAM to ease them into their first virtual conference. 

The New Mexico Association of Museums (NMAM) Annual Conference is held November 4-6, 2020. Basic Registration for the conference is just $38. You can get your registration here.


IX Symposium, Currents New Media Festival, GlobalMindED and Eyeo

IX Symposium, Currents New Media Festival, GlobalMindED and Eyeo

Alt Ethos News – Tuesday, July 25th 

Our team has recently been able to join in some of the most prestigious and enlightening events which have opened our eyes to new ways of thinking and helped to create a stronger connection with the creative tech community.

Society for Art and Technology (SAT)

May 30-June 3rd, Ethan Bach – CEO attended the Society for Art and Technology, otherwise known as SAT’s 4th edition IX Symposium – Embodied Spaces.

Founded in 1996, the Society for Arts and Technology (SAT) is a transdisciplinary center for research, creation, production, training and dissemination dedicated to developing and conserving digital culture. North America’s first Living Lab, the SAT specializes in immersive environments, the use of high-speed networks and experience design.

With the aim to create tangible, all-encompassing audiovisual experiences, the Satosphere is the first permanent immersive theatre devoted to artistic development. The dome, which puts the audience at the center of the works, forms a 360-degree spherical projection screen that can accommodate up to 350 spectators.

This year focused on explorations of total body immersion inside of digital spaces, experiencing technology on direct sensory levels. A few examples: Atau Tanaka, Professor of Media Computing at Goldsmiths University gave a talk on The Body as Musical Instrument, illuminating his method of translating gestural interaction to audio signals. For those curious, Atau’s performance at TEDxPantheonSorbonne may be found here.

Currents New Media Festival

On June 10th our team traveled to Santa Fe to experience Currents New Media 2017. Currents brings multidisciplinary artists from across the planet to exhibit VR/AR/MR creations blending experimental and psychological expression through immersive, interactive technology.

Currents began as a project in 2002 intended to bring together video and New Media artists who at the time had few places to exhibit. Since then the festival has grown in the number of artists and mediums – Now featuring Virtual Reality, projection mapping, robotics, sensor integration and beyond.

For 15 consecutive years Mariannah Amster and Frank Ragano have curated this event under their nonprofit Parallel Studios. Such an event is only possible with a diverse network of multitalented artists from across the globe, creating a radical melting pot of new concepts.


On June 23rd, Matt Maes – CIO participated in the GlobalMindED Tech Track “Virtual Reality, Augmented Reality and Mixed Reality: Opportunities in Education” alongside Julien Lynge of Arch Virtual and the DaVinci Institute and Sandi Mays of the Zayo Group.

The GlobalMindED movement is about access, equity and opportunity for First Generation to College and underserved populations, those who work with them and those who want to hire a diverse talent pipeline. At our annual conference, we convene thought leaders from all backgrounds and industries to support educational innovators who are setting a new standard for inclusive leadership.

The opening reception began at 9:00am led by Futurist and Executive Director of the DaVinci Institute, Thomas Frey who explained the cataclysmic economic shift which will be brought on by driverless vehicles. Automobile accident rates will plummet. The need for driver’s insurance will become obsolete. Intersections will operate only as a junction rather than a stopping point as cars move harmoniously past each other.

The second panel, Personalized Learning: Students at the Center was led by Dr Bena Kallick, program director of Eduplanet 21 featuring Superintendent Jeff Dillon of Wilder School District, Teacher Jody Ordoñez of Vista High School and Principal Dr. Bertie Simmons of E.L. Furr High School. This discussion revealed the merits of student led programs and the technologies which make this new methodology possible. The new generation of learners are increasingly curious and are growing to depend less and less on the role of an authoritative leader to pass on knowledge. Our technology has grown hand in hand with us to the point where lesson plans may be gained from sources such as Wolfram Alpha, Khan Academy, Youtube and so on.

The Tech Track began to fill up at 11:10am as many from the previous panel in Court C remained and others filed inside. Lynge, Mays and Maes (not related) then hosted a discussion rich in topics ranging from basic to interestingly advanced. We first began with introductions and each of our most recent projects and moved into intriguing topics such as the social dynamics of VR, whether AR or VR is more effective in the classroom and VR conferencing.

Eyeo Festival

Most recently Paul Elsberg – CSE attended the Eyeo Festival held from June 26th-29th.

Since its inception in 2011, the team behind the Eyeo Festival has been inspired by the notion that this decade presents an exceptionally exciting time to be interested in art, interaction, and information. The way we experience all three is changing. The way all three interact and overlap is quickly evolving. Easier access to powerful tools and technologies continues to increase. What data is, where it comes from, and how we utilize it, looks different than ever before.

On Thursday, July 27th 5:30pm – 7:30pm at the Commons on Champa’s Innovation Lounge Elsberg will be leading second installment of Denver Arts + Technology Advancement Hacksters – Hackster.io Fusion 360 Demo and Eyeo Festival In Review – Presented by Hackster.io, Autodesk and Alt Ethos! We will be going over how to approach using Autodesk Fusion 360’s modeling capabilities to design object enclosures. We will also be covering insights from the international Eyeo Festival, a conference featuring professional creative technologists at the forefront of the industry. You may RSVP for the event here:


We also proudly announce Elsberg’s recent feature in Adobe Creative Cloud’s UXperts Weigh In: Designs We Love, July Edition where he highlighted the simple, elegant educational gaming experience, The Bézier Game. We are proud for Elsberg to be recognized by Adobe!

We are very pleased to bring back lots of amazing insights from Eyeo Festival, an international conference for professionals at the epicenter of creative technology. You can check out the speakers and more information at the festival website http://eyeofestival.com/.


Matt Maes is a Denver animator focused on immersive and interactive technology. He is Chief Influence Officer of Alt Ethos, Ltd and is also an executive member of the nonprofit organization Denver Arts and Technology Advancement (D.A.T.A.)

Experiencing Société des Arts Technologiques’ IX Symposium

Experiencing Société des Arts Technologiques’ IX Symposium

At the beginning of June, I went to Montreal for the first time. I was invited to spend the week at the IX Symposium, immersed in a culture of techno-nerds, 360°-geeks and audiophiles. Just my type of people.

The IX Symposium is a conference of sorts, discussing and blurring line between technology and art, hosted in a place called the Society for Art and Technology (known and referred to in this article as the SAT). According to the SAT’s website, it is;

“A gathering place for diverse intelligence, curiosity, knowledge and talent, … a live[ing] creative laboratory whose unconventional experiences bring together the tangible and the unexpected.”sat.qc.ca

Located on the third floor of the SAT and pertinent to this article is what is known as the Satosphere, a fully immersive 80 foot digital dome. I’ll let them explain;

“Within its 4,400m2 premises one can find the Satosphere, a permanent modular dome, dedicated to the development and presentation of 360° immersive experiences. With a diameter of 18 meters and height of 13 meters, filled with 157 speakers, this unique equipment complements the studios and workshops housed inside the SAT.”sat.qc.ca

What follows is my experience. Spoiler alert – it was amazing.

Quick facts about the Symposium itself:

  • A five day event, focused this year on the audio aspect of creating immersive content.
  • An assortment of hands-on workshops, lectures, and panels in the day, followed by screenings of curated art pieces, demos, and performances at night.
  • Anytime throughout the day, one could stop in at the VR Lounge, a space dedicated to displaying newly released virtual reality content on an array of different devices.

This blog will cover three themes: The culture, the art, and the technology.


The first thing I noticed when I stepped off the Metro in downtown Montreal was … graffiti. A beautiful mural, carefully composed to cover a three story wall with skillful imagery. I would come to know that wall very well. That, and the probably near one-hundred other equally beautiful and equally composed other murals that pop out of nowhere in Montreal.

If you look closely, the art around Montreal will tell you of a city that is engaged, open-minded, and truly centered around its art, in all its forms. There are multiple museums, more public displays than I could care count, and even a dedicated complex underneath the streets of the city (named Place Des Arts) that was seemingly built because there wasn’t enough room above ground for all of the art.

Henry David Thoreau wrote that “this world is but a canvas to our imagination.” If that’s true, the citizens of Montreal have a vivid, deep and colorful and twisted imagination.

One of the most imaginative things about Montreal is the Society for Art and Technology. For the last 20 years The SAT and the devout people who call it home have been researching, experimenting with, and generally exploring the deepest waters of digital art.

I sat down with the President and Founder of the SAT, Monique Savoie, as well as Luc Courchesne, artist and Co-Director of Research at the SAT, to talk to them about the history, culture, and ideals behind the facility.

By happenstance, it seems that the Society for Art and Technology was created out of a whim. More than twenty years ago, after attending ISEA, the International Symposium of Electronic Arts – which is hosted in different cities around the globe – Monique and Luc arrived back in Montreal with a desire to create a permanent home for the kind of thinking going on at that conference. So, the prehistory of the SAT came about in 1995, when they hosted the ISEA ‘95 Montreal, and crammed more than 1,000 people and 140 interactive installations together for a week of discussion and exhibition. When they pulled the plug after the conference ended, they decided to keep the energy from it going, and morphed into the Society for Art and Technology.

The culture that flourished around it is and was one with a foundation of open sharing, collectivism, exploration of new mediums, and a purposeful collision of the worlds of art & technology.

One thing I learned about Monique Savoie is that nothing stands in her way. Rumor has it she is going to be the first mayor of the first virtual city. I guess technically she’d be a virtual mayor.


The tricky thing about immersive and virtual reality media is that if you aren’t actually experiencing it, it is almost impossible to visualize. In this next section however, I will try my best.

Imagine if you will, what the great abstract artists of history – Pablo Picasso, M.C. Escher, Salvador Dali – would have had dreams about. Walking around in one such dream would be similar walking around in the art pieces presented in the Satosphere at the IX Symposium.

And literally, you can walk around in them. The 60 ft diameter dome known as the Satosphere, even when full to capacity of people, leaves plenty of room to move, and even when they roll out floor seating for more artistic and introspective pieces, people still explore. In my observation, it’s a great social experiment; encouraging people to interact within and experience an altered state of reality, and in fear of sounding overly cliché, shift their perspectives way outside the box.

OO or Ocular Oscillation by Alain Thibault (CA), Patrick Trudeau (CA) and Jean-Sébastien Baillat (CA)

Chronophage by TiND (CA) and Création Ex Nihilo (CA)

Morphogenesis by Can Buyukberber (TR) and Yagmur Uyanik (TR)

Inertia (live) by Desaxismundi (FR) and Terminal Wolf (CA)

Versus by Nonotak (Noemi Schipfer + Takami Nakamoto)

Sig.Int by Julien Bayle (FR)


The art of immersive and virtual reality has certainly progressed a long way in twenty years, as the technology has evolved. It is analogous to video games in that matter. In 1995, we had Donkey Kong, along with the Virtual Boy and the Virtual IO Glasses. In 2016, we have No Man’s Sky, alongside the HTC Vive and Oculus Rift. These two industries seem to be intimately linked.

That link, it seems, is the art of storytelling. The goal is to convey a message, to share an experience, to place an observer into an event. And as technology advances, the more immersed and engaged the observer can become. Enter both the fulldome/virtual reality AND video game industry.

Throughout the symposium, a number of new and emerging technologies were showcased that just may innovate the industry.  Below are a few of the more notable and exciting software developments. Be on the lookout for these innovative solutions in the coming months and years. 

StellarX – OVA

StellarX is an brand new platform for creating virtual and augmented reality applications. It is similar to game development platforms such as Unity 3D or Unreal Engine, but optimized and designed for virtual reality. Where traditional platforms focus on video game integration, StellarX drives home the notion of virtual reality interaction.

Check out their website at http://www.stellarx.io

Enzien Audio – HEAVY


HEAVY is an amazing audio tool for anyone with experience using the open-source platform known as Pure Data, and is wanting a better solution for reactive sound in their Unity 3D project. What HEAVY can do seems to be only limited by your imagination. Simply by adding a few objects from their library to your Pure Data project allows a developer to convert the project into a workable Unity 3D component. Easily add interactive sound to your video game or digital environment.

Get the toolset now at https://github.com/enzienaudio

Splash – (Open Source Video Mapping Software)

Splash is an application developed at The Society for Art & Technology by Emmanuel Durand, and is how they map their live visuals to the Satoshpere. It is an open-source video mapping software that is built to handle any number of outputs (projectors), features semi-auto calibration, and automatic color blending. As well, Splash has been tested successfully with a 6144×6144 at 30Hz video mapped through 8 outputs. The fact that this software is free blows my mind.

Get it now at https://github.com/paperManu/splash/wiki

Eric Davis is an audio/visual artist, focusing on real-time interactive and immersive applications and experiences. He co-founded and is the COO of Alt Ethos Ltd., and is also a co-founder and executive member of the nonprofit organization Denver Arts and Technology Advancement (D.A.T.A.). He lives in Denver, Colorado.

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