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The New Age of Retail and City Planning

The New Age of Retail and City Planning

The American mall used to be a robust gathering place, hosting mall walkers in the morning, high school kids in the afternoon, and families simply looking for something to do in the evenings. With the rise of home entertainment and online shopping, especially in a post-COVID world, these former hubs of activity have seen a steep decline in attendance, causing many storefronts to sit largely empty.

Now, a new trend in “retailtainment” is picking up the slack as retail malls are being sold to gaming companies. Using technology, visual storytelling, and interactive experiences, this new way to use public space has started to reinvigorate the mall as a social place to hang out, bringing consumers back to in-person shopping. 

These strategies don’t only work for malls. City shopping areas and public gathering spaces can be activated similarly, driving the public out of their homes to areas where local dining and shopping is essential to city economic health and tourism. This art of creating immersive and interactive experiences has been dubbed Destination Design.

Alt Ethos Projection MappingAlt Ethos is a leader in Destination Design and has participated in several projects in collaboration with downtown development authorities, arts and culture groups, and city tourism agencies to provide designs that help drive foot traffic to strategic locations. These projects encourage interaction, collaboration, and play; creating unexpected joy and bringing together communities.

One strong example is Alt Ethos’ Illuminous Fort Collins. Installed in 2018 as part of a Fort Collins revitalization project, this interactive, projection mapped mural can still be found lighting up the alleyways of Old Town. Thanks to this project, these once barren streets are now lined with bar patios, vibrant performances, and a high-end hotel where you can request a room with a view of the moving mural.

Alt Ethos is proud to help cities redefine their tourism and community strategies to launch experiences like the Illuminous project. These Retailtainment designs provide successful, measured, and defined experiences that engage with communities and drive tourism. 

For more examples of Alt Ethos city engagements, check out our Colorado Immersive Tour

The Future of Art is Immersive

The Future of Art is Immersive

While the connection fostered by these interactive experiences fuels our artistic souls, these creations have real-world fiscal benefits to companies. They offer scalable options, deeper engagement and retention, and unique opportunities for viral marketing in ways that are more effective than traditional mediums.

“Art galleries and museums have realised that built-in opportunities for “user-generated content” (UGC) can be profitable; as the artist Dena Yago wrote in a 2018 essay, “a company’s marketing plan may include a UGC campaign that broadcasts a call to action, or CTA … this response is often the creation of more content – the posting of selfies, photos and videos.”

Check out this great article by The Guardian which explores some of the world’s top immersive spaces and how they’re using technology to transform the way audiences experience art.

Inspiring immersive artists to check out:
TeamLab
James Turrell
Superblue
Random International

Alt Ethos is excited to be amongst these talented leaders in creating interactive and immersive projects. When you’re considering where your budget goes for the next event or long-term project, look to us to create mind-blowing immersive experiences that will bring you an ROI you can proudly report back to your stakeholders.  We love to use technology to explore how we can engage wonder and create unexpected joy and connection. View more of our work on immersive projects and events around the country and world.

10 Things You Can Do To Help Transgender People Feel Safe In The Metaverse

10 Things You Can Do To Help Transgender People Feel Safe In The Metaverse

During the Gather Verse Summit 2022, our CEO and founder, Ethan Bach, shared his story as a transgender business owner who is developing a Metaverse. In his talk, Ethan explains why transgender representation is so important and how it’s been squashed time and time in history.

The Gather Verse Summit is a global gathering discussing humanity-first standards of education, safety, privacy, wellness, equality, community development and accessibility in the next steps of the metaverse. This year, the Summit is expecting over 5,000 attendees to join more than 70 sessions about the metaverse.

“What if in the virtual world you had a safe space to express yourself and that actually saved your life?”

Ethan Bach, CEO and Founder, Alt Ethos

As we move forward with our own Pathos Metaverse, Alt Ethos is committed to allowing and fostering sustainability, inclusivity and diversity. ​​We strive to make human connections and interactions positive for the next evolution of humanity and endorse socially responsible initiatives such as the Gather Verse Summit.

10 Things You Can Do To Help Transgender People Feel Safe In The Metaverse

1. Respect trans people as equal citizens with equal rights. Craft a transgender-inclusive nondiscrimination policy.

2. Train all of your staff to know how to appropriately handle harassment of a transgender person. Hire a diversity trainer.

3. Personal Boundary, a safe area around your avatar

– February Meta announced  Personal Boundary

– 4 foot buffer where no one could come into your personal space

– So many harassments

– Everyone should adopt a similar feature

4. Categorizing your items of clothing by them “masculine” feminine” “gender neutral”.

5. Empower Transgender people to have ownership in the metaverse

– If you are teaching workshop for building consider having trans only or queer only workshops

6. Add Safe Space posters and banners in public spaces reminding people that you have a zero tolerance

7. Create Transgender Avatars – allow for mix match of gendered clothing, objects, etc

8. Allow people to display their preferred pronoun – she/her, they, he,

9. Create Queer and Transgender places to hang out

10. Create a transgender education center where anyone can be informed – maybe partner wish a non profit agency and offer your services.

 

Watch Ethan Bach’s talk on Gather Verse 2022:

Metaverse panel at LG NOVA’s Mission for the Future

Metaverse panel at LG NOVA’s Mission for the Future

Alt Ethos is delighted to have recently applied to LG NOVA’s Mission for the Future program. Selected companies will have the opportunity to enter a 6 to 9-month program to build their business with LG. In the program, companies have the opportunity to go through a co-collaboration process with LG for evaluation, testing, piloting, which will lead to 10 companies selected as the finalists.

Alt Ethos is also honored to have attended and participated in their informational summit Q&A, on the Metaverse Panel Discussion alongside remarkable speakers. The event tackled how the convergence of gaming, VR, AR, XR, entertainment, and work from home is creating a catalyzing moment for the creation of the next web – the metaverse. 

The question was asked about the Metaverse: “Is it here yet or yet to come?” –  While most panelists agreed that the Metaverse is evolving at the moment, Gene Keselman broke from the pack and stated “The Metaverse is not yet here in any form”, our very own XR Producer – Julian Reyes agrees with this premise.

Dan Mapes spoke about his efforts with The Spatial Web Foundation, a hyper-integrated, contextually-aware, and ethically-aligned network of humans, machines, and AI. The mission of the Spatial Web Foundation is to develop and maintain the technical and ethical standards of the Spatial Web.

“(The metaverse) It’s here but it is still very, very early days, and it’s just going to grow into this incredible area that is yet still to be defined.” – Siddarth Shah, Magic Leap

More videos and information will be posted on the LG Meta page.

More info about the panelists:

Samantha Wolfe – Founder: PitchFWD

Samantha G. Wolfe is the Founder of PitchFWD, a strategic consultancy focused on the acceleration of consumer and enterprise adoption of emerging technologies. She works on strategic brand positioning as well as product and developer marketing for innovative products and services. Sam also is an Adjunct Professor at NYU’s Steinhardt School teaching ‘The Business of Virtual Reality and Augmented Reality’ and ‘The Marketing of Innovation’, both courses she created and developed. To learn more about Sam, go to www.samanthagwolfe.com. To find out more about her consultancy, go to www.wearepitchfwd.com

Dan Mapes – Founder: VERSES

Dan Mapes is a Founder of www.Verses.io – Spatial Intelligence Systems integrating Mixed Reality, Artificial Intelligence and Blockchains that together build The Spatial Web. Dan has spent over 20 years at the intersection of internet technology and entertainment as an entrepreneur, inventor and investor. Dan’s technology interests range from Gaming to Virtual Reality and from Blockchain to Artificial Intelligence. He is a consultant to both startups and large corporations and has made investments in multiple companies where he is often an active advisor or board member. He is the Founder and CEO of Cyberlab – a Global Deep Tech Lab with offices in California, China and Holland. Cyberlab currently has a focus on IoT, Blockchain, Virtual Reality and AI.

He has a deep interest in Meditation, Yoga and Peak Performance and is an avid sailor, diver and mountain biker. He also is working on Sustainability and the Environment and owns a 250 acre Permaculture Ranch that is powered entirely by solar.

“There is this new economy that is emerging that is going to be 10 times as large as the industrial age economy.” – Dan Mapes, Verses

Siddharth Shah – Managing Director & Commercial Officer: Magic Leap

Currently, Sid is the Managing Director & Commercial Officer at Magic Leap where he is focusing on building the enterprise AR business.   Previously, he was a Managing Director at BCG Digital Ventures which launched over 120 businesses.  He also was co-founder of HRX (India’s first fitness brand) which was exited to Walmart in 2015. He is a seasoned executive with 20 years of experience in successfully launching and operationalizing companies from the ground up, advising corporate and celebrity clients, structuring investments, and building partnerships. Successfully launched businesses in the US, India, China, SE Asia, and the Middle East. Demonstrated ability to originate deal flow in new geographies.

Speaking and writing experience includes: Recurring speaker at Rise, Milken, Harvard Business School, Kellogg School of Management, Wharton, London Business School, UCLA, Licensing Expo, Malaysia Social Media Week; and frequent writer at Brandchannel, Adage, Retailer, and other trade publications.

Gene Keselman – Executive Director: MIT

Gene R. Keselman is the Executive Director of the MIT Innovation Initiative. In this role he works to develop overall strategy and to pilot new programs to meet the Initiative’s goal of enhancing innovation and entrepreneurship across the MIT campus and around the world through evidence-based educational programs, infrastructure, and communities.

Gene graduated from the University of Michigan with Bachelor’s of Arts degrees in Economics and Political Science and also earned a Master’s of Science degree in Information Systems from the George Washington University. More recently he earned a Master’s of Business Administration from the Massachusetts Institute of Technology (MIT). While at MIT, Gene was also an Associate Investigator in MIT Sloan Operations Management performing research for the Study on Wearable Biosensors and Performance in Multiplayer Games.

Jason Kaehler – CEO

Jason Kaehler has a 29-year career that spans across the entertainment, digital technology and computer graphics industries. He has worked extensively in both R&D and commercial product development for games, VR, data visualization, HCI (Human Computer Interaction) and simulations.  Jason began his career in R&D for Disney Imagineering being involved in that ‘first wave’ of VR, developing the DisneyQuest Aladdin VR ride, the first of its kind.  Since then, he has had a passion for the medium. 

Jason is a serial entrepreneur who assembles and leads word-class teams to develop cutting-edge software.  His first game studio sold to Activision in 2002.  Since then he has led his own companies and worked for corporations (and the U.S.Gov) in the Internet 3.0 – the metaverse – particularly the gaming/interactive media sector developing 3D data visualizations, mobile & PC games, VR training, gambling games, HCI, IoT/security visualization and UIdesign.    

Jason enjoys contributing to unique projects and consults to corporations and the U.S. government, sharing his deep knowledge of the metaverse sector. On the HCI research side, Jason works exclusively with Stanford Research Institute (www.sri.com) , DARPA and the USAFin both a sub-contractor and Prime Investigator roles.  His most recent obsessions are NFTs, crypto, AR and ‘P2E’ (Play to Earn) games. Learn more: https://www.linkedin.com/in/jasonkaehler/, and http://kaehlerplanet.com/ 

Alt Ethos joined key stakeholders as they discussed the trajectory of the metaverse, its arrival and the vast potential opportunity for businesses and startups to set the stage for how we will engage and interact in the coming full digital world.

We are tracking the evolution of the Metaverse closely as we launch Pathos.

Pathos Metaverse: a browser-based virtual world by Alt Ethos. For this panel, all of the speakers and audience members will be avatars in the Pathos Metaverse allowing for individual representation and easy networking with spatial audio. The Pathos Metaverse provides exciting meeting places, dynamic events, and future-thinking hybrid-virtual-world solutions, pushing the boundaries of interactivity. https://altethos.com/pathos-metaverse/

Epic Immersive Industry Summit 2021 and interview with Steve Boyle

Epic Immersive Industry Summit 2021 and interview with Steve Boyle

On August 29th and 30th at AREA15 Las Vegas, Epic Immersive welcomed immersive industry luminaries from Secret Cinema, Marshmallow Laser Feast, David Byrne’s Theater of the Mind, Broadway, Swamp Motel, Meow Wolf, Delusion, Mycotoo, AREA15, Boomtown Fair, Les Enfants Terribles, The Oregon Shakespeare Festival, and more. As well as international guests from companies in China, India, Singapore, Russia, and Europe.

Epic Immersive is an immersive experience agency that has created 14-acre fictional cities and underground wonderlands. Companies like Apple, Google, and Facebook have commissioned Epic Immersive experiences.

The 2-day event included speakers Mycotoo’s Fri Forjindam, Fifth Wall Forum’s Stephanie Riggs, AREA15’s Michael Beneville, the Oregon Shakespeare Festival’s Nataki Garrett, and the team behind VR theatre experience Welcome to Respite (Tribeca Film Festival 2021 Official Selection), with many more. 

Alt Ethos caught up with Steve Boyle, co-founder of Epic Immersive (co-created with Kimberly Flynn) to discuss event curation, announcements, and exciting future plans. 

  1. The Alt Ethos team really enjoyed The Immersive Industry Homecoming Summit. What was your process for curating the speakers; how did you go about choosing them?

We (Steve Boyle and Kimberly Flynn) worked together to identify the most compelling movers-and-shakers from the global immersive scene across a number of genres and mediums. It was of supreme importance to us that we threw a truly global event, and that our speaker roster reflected the incredible diversity of our field, highlighting femme and BIPOC creators. 

  1. We noticed that there were some announcements made at the event from the speakers. Can you please share some of those?

Two big ones come to mind: Stephanie Riggs announced the creation of Odeon Theatrical, a new platform that delivers AR content for live theatre, and Kim Adams announced the return of Adventure Lab

  1. What was the moment that surprised you the most at the event? Or a “wow” moment that comes to mind?

Steve: The wow moment for me was really just being there — those first moments especially when the energy is so high and the anticipation is there and we’ve really, truly come together for the first time in 18 months, with tons of safety precautions in place, and we’ve made it together safely. That was an amazing moment I’ll never forget.

Kim: Wow moments for me were in all the excitement and enthusiasm throughout the entire process from the speakers to our attendees, the positivity, excitement, support and joy from everyone involved and from everyone that attended was really magical. It was wonderful to feel the community excited to be sharing an experience again after such a long break.

  1. Any shout-outs you would like to share?

Huge, huge thanks to projectionist and technical director Jacob Vorperian, and our tech wiz Christie Casey.

  1. What are the future plans for The Immersive Industry Homecoming Summit?

Stay tuned! We’ll definitely be back in Vegas, and you’re going to want to be a part of a whole circuit of events we are planning in 2022.

  1. What’s next for Epic Immersive?

A return to large-scale immersive experiences in 2022. Once again, stay tuned for big announcements!

We thank Steve Boyle for taking the time to chat with us and appreciate all of the effort that the Epic Immersive team, speakers, and collaborators put forth to make this Summit such a special event. Bringing together a group of visionaries, technologists, and storytellers is no small feat. Alt Ethos enjoyed the projection mapping within the space, the deep conversation from the speakers, the diversity of the group, and the pace of the presentations. We learned deeply about different companies and artists doing cutting-edge immersive work. Also, let’s not forget about the unique container that the summit took place in. If you’re ever in Las Vegas make sure to visit Area15.

AREA15 is an immersive playground, all rolled into a vast and vibrant space. Throw an axe, wander through a bamboo volcano, race on a zip line, or explore other mesmerizing realms. From the futuristic to the thrill-seeking, there’s an experience for everyone here.

Epic Immersive creates story-driven immersive experiences with explorable, 360-degree worlds. From ticketed experiences to corporate events to marketing activations, they deliver epic, unforgettable journeys.

Perspectives of the Metaverse

Perspectives of the Metaverse

You may have noticed that the term ‘metaverse’ has been buzzing recently. If you’re wondering why that is, as BBC states, “there is a huge amount of excitement about the metaverse among wealthy investors and big tech firms, and no-one wants to be left behind if it turns out to be the future of the internet.”

The metaverse’s powerful decentralizing potential has been a prediction even before Mark Zuckerberg’s recent announcement, and the advent of the pandemic, which also plays its part in it. According to Reuters: “The accelerated interest in the metaverse can be seen as a result of the COVID-19 pandemic. As more people have started working and going to school remotely, there has been increased demand for ways to make online interaction more lifelike.”

The global changed circumstances along with increased demand suggests that the developing metaverse is on the near horizon.

We only need our mobile phones to remind us of technology’s significant strides in a short time. As Adage says: “Hardware is becoming more compact, quicker and more intelligent. Thanks to 5G, almost everywhere now has fast, dependable connectivity. In the metaverse, computer vision is becoming more intelligent, allowing for both visual and audible help. All of this contributes to the immersion of the experience, making the transfer of knowledge and experience more rewarding and human.”

As such, the metaverse goes beyond common associations like gaming…

… and is poised to impact several sectors like education and retail. As WSJ predicts: ”Real-world businesses will be able to participate in the metaverse as well by offering virtual versions of their bricks-and-mortar facilities, Unity’s Mr. Whitten says. With existing online stores, customers can read product descriptions and make purchases. In the metaverse, customers would be able to visit virtual retail outlets and try out products in 3-D and at full scale before buying.”

As any new technology brings with it its own changes, integrating the metaverse will open new avenues for the way both consumers and companies interact. As Forbes states: “Companies will need to transition their marketing strategies from online ad buys to existing in a shared, virtual economy. Companies will need to do market research on their new customers in the metaverse. How people act and what their preferences are in the metaverse could be totally different than how they behave and what they shop for in real life.” 

A useful resource on this promising technology is Jon Radoff’s Building the Metaverse blog.

The blog covers a range of sectors like Business, technology and culture of all the virtual worlds, including: realities and experiences of the Metaverse, 2D, 3D, mobile phones, VR/AR, games, MMORPGs, social networks, digital collectibles, esports; game design, Unity, Unreal, free-to-play (f2p), blockchain, and NFTs. His post ‘What We Talk About When We Talk About the Metaversealso explores the meaning of the term ‘metaverse,’ how it has evolved, and what the future may bring.

Wikipedia Metaverse Definition.

The word “Metaverse” is made up of the prefix “meta” and the stem “verse”; the term is typically used to describe the concept of a future iteration of the Internet, made up of persistent, shared, 3D virtual spaces linked into a perceived virtual universe.

The Pathos Metaverse that Alt Ethos is launching.

Perhaps the most exciting aspect of this decentralizing technology is that it won’t just be one metaverse, but multiple, reflecting the unlimited creative potential and explorative possibilities of various entities. We’re honored to have been and continue to work with this unique technology through our metaverse design solutions. Our easy-to-use, dynamic, and engaging immersive platform provides exciting meeting places, magnetic events, and future-thinking hybrid-virtual-world solutions, pushing the boundaries of interactivity. To learn more about how your audience can create their own avatars and immerse themselves in your custom Branded World, please visit visit our metaverse branded solutions page.